From Patrick Plourde, creative director of Far Cry® 3, and Jeffrey Yohalem, winner of the Writers Guild of America Award, comes Child of Light, a digital title developed under Ubisoft Montreals alternative label Funhouse.
Envisioned as a "playable poem" by its creators, Child of Light is a modern reimagining of our childhood fairy tales.
Set in the magical world of Lemuria, Child of Light takes us on the coming-of-age journey of Aurora, a young girl struggling to save a lost kingdom and her ailing father.
"Come, tuck yourself into bed
Let me tell a story.
Of Lemuria, a kingdom past
And a girl born for glory."
The daughter of the Duke of Carniola is transported to Lemuria, a mysterious world that needs her help. Identified as the Child of Light and granted the power of flight, she takes on the minions of Lemuria's Dark Queen in her quest to recover the sun, the moon, and the stars to return home. Along the way she'll discover that her destiny may be far greater than she ever dreamed.
"Beware the night, Child of Light."
Genre: Platforming , Role-Playing
Supported Players: 1 - 2
Developer: Ubisoft Montreal
Release Date: April 30 2014
ERSB Game Rating: E
Digital Download Size: 2GB
Platform: PS4, PS3, Vita (July 1)
Suggested Manufacturer's Retail Price: $14.99 (UK Only Deluxe Edition : N/A)
//Patrick Plourde, Creative Director\\
//Jeffrey Yohalem, Scriptwriter\\
What is Child of Light?
Child of Light is a 2D RPG using Ubi Art Framework, the Rayman Origins Engine. The original idea was to make a game where we play on living paintings, a ‘playable poem’. A game that feels soft and inviting where I’m free to explore and discover it. You mix it with my love for JRPGs like the FinalFantasy and Grandia series and you have the foundations of what the game is today.
What were your inspirations to create the Child of Light’s universe?
In 2007, I went to see the ‘Once upon a Time… Walt Disney’ exposition at the Art Museum here in Montreal. Looking at the references , from Arthur Rackham to Kay NielsenDisney used to create its classic movies was really inspiring to me. The idea that stuck with me was to, one day, uses those references and have a chance to do my personal take on it.
Fairy Tales strong use of Symbols makes them universal and open to be reinterpreted. The idea is to use those symbols that live in our collective ‘DNA’ and to spin them in a tale that feels modern: An active heroine, no prince charming at the end, focused on the idea that we need to grow up, leave home and take responsibility to make a change in the world.
That was the initial spark toward building the universe of Lemuria.
What is the story of Child of Light?
Child of Light is the story of a young girl, Aurora, who falls ill, but instead of dying she wakes up in another world. The game is about her struggle to return home.
Jeffrey, how did you write the script?
The script is written in verse, largely in ballad form. It’s exciting and challenging to work within such a rigid structure. Pat and I developed the story together in October, and I’ve been working on it since.
Because the text in the game is largely written, not spoken, my goal is to pack as much meaning into as few words as possible. Much of the story is told through gameplay, the story’s evolution is tightly linked with Aurora’s evolution.
It’s also important that I remain flexible. The script changes during the development process. As the levels of the game evolve, the script evolves. We’re working in tandem.
As you can see in the trailer above, Trials Fusion builds off of the Trials series’ unique take on physics-based platform racing while introducing features such as the brand new FMX Tricks System. Our development teams at RedLynx and Ubisoft Shanghai have designed Trials Fusion specifically for next-gen hardware, and we plan on bringing you tons of races, skill games, and challenges to tackle in the months to come.
Patrick, as the creative director, can you tell us what are the key challenges you are facing while developing Child of Light?
Self Doubt. That’s always the main issue. Is it a good idea? Is it going to be fun? Is it relevant? I follow my heart and my guts, but since this project is more personal, I feel naked sometimes. I hope players will fall in love with the game.
Otherwise, the switch from 3D to 2D was another big challenge. In 2D, you can’t lie. Everything exist on the screen, you can’t turn the camera around to reveal something or to tease. It’s all there on the screen. All my design reflexes in previous games were built on using 3D to tease exploration, to generate Gameplay challenges, etc., so that was something that hit me hard when we started to play the prototypes. But don’t worry, I got over it!
For which public did you create this game?
Primarily the game is a love letter to JRPG fans. That’s our core audience. We hope we can reach players that haven’t played the genre in a while and rekindle their love for this type of adventure, players who were raised on the golden age of Squaresoft.
I also feel we can make an impact with women. There’s a serious lack of representation of strong female leads in games and I feel we can make a difference.
What did the UbiArt Framework bring to the game?
The first advantage is that we can produce a lot of content with a small team in a reasonable time frame. Something that we could NEVER have done in 3D. When you make a JRPG, it requires a LOT of assets, both in the number of environments and enemies, something that would have required a much bigger team. Going with UAF gives us the opportunity to create the game we want, and take more creative risks. For example, we can actually draw a character in the morning, and have it animated and working in the engine in the afternoon. It’s better for iterations and allow us to create a full bestiary.
The other one is that we can create a rich High Definition world in 2D, in 60 FPS. The tools for the artists are really great so that will enable our team to create a really magical world.
You both worked on Far Cry 3 before Child of Light. Why create such a different game? Are there some common points between the two projects?
[PP] Child of Light is the complete opposite from FC3. That was my conscious goal from the start. Something soft, poetic and feminine. I think these are themes that are a) fascinating, and B) underrepresented in games. So I wanted to explore them.
Creators are like Sharks, we die if we stop moving. Child of Light is about pressing the reset button, starting fresh and risk everything on something that I never did before.
[JY] They both are coming-of-age stories set in dream worlds. The worlds themselves are very different, but the journey is one of self-discovery. We wanted to tell a different kind of story than a first-person shooter would allow. Try to create a new experience.
What would you like to be the emotion that people will keep in their mind after finishing Child of Light?
[PP] Happiness. I hope they will feel they went on a Journey with Aurora and that they believe in the magic of Fairy Tales.
[JY] Joy. The triumph of the human spirit.
Why Child of Light is a digital title? On which platforms the game will be released?
Digital means that we have the possibility to reach directly our consumers. We can be as creative as we want without worrying about competing for self space. Its all about our relationship with the fans. I hope we won’t disappoint them.
Our goal is that gamers can have easy access to our game. The game will come on PS4 and PS3!
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The game will be available on April 30, 2014.
The Final Fantasy VI-inspired downloadable RPG will cost $14.99, and is set to release on PlayStation 3 and PlayStation 4. The game was created using Ubisoft’s UbiArt Framework, the engine that also powered Rayman Legends and Origins, as well as the upcoming Valiant Hearts.
Child of Light was created by a small team inside of Ubisoft, many of whom previously worked on Far Cry 3.
Child of Light is a platforming role-playing video game. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her playable companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears in this modern take on a coming-of-age story.
Child of Light centers around Aurora, a girl from 1895 Austria who contracts a physical ailment that causes her to fall asleep. Upon waking up, Aurora finds herself in the mythical world of Lemuria which has had its sun, moon and stars stolen by the Black Queen. Aurora is tasked with recovering the celestial bodies and ultimately reuniting with her father.
Honestly I was expecting a Rayman syle game here, bu in the last months, I realized how beautiful this game is.
Even just now, that I watched the new trailer on the Playstation channel on Youtube.
The level designs and the music...of the trailer at least, made me love it