7.04.13 - Written Interview 3
7.02.13 - Written Interview 2
6.26.13 - Written Interview
Supported Players: 1 - 16
Developer: SOF Studios
Publisher: SOF Studios
Release Date: January2015
ERSB Game Rating: M
Digital Download Size: N/A
Suggested Manufacturer's Retail Price: N/A
What is H-Hour?
H-Hour: World's Elite™ is a tactical, team-based, military shooter. Our first release is a core multiplayer experience for PC that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don't worry. We're including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly; you won't take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you'll love the feeling of H-Hour and the game will monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It's hard not to be inspired when you work with these heroes.
We believe that players should be able to fine tune their shooter experience as much as possible. This is expressed in the design from the ground up.
H-Hour is a hybrid third person and first person shooter. The third person perspective allows you to view your character and provides increased situational awareness—an intelligence edge in combat situations. The first person view presents you with only a reticle and adjusts the field of view so that you have the feeling of being "in the [battle]" and a naturally enhanced "zoomed in" perspective that provides a twitch play edge.
The ballistics model is as complete and authentic as any weapons simulation available in a game needs to be, taking into account all the pertinent variables such as stance, weight, character speed, and the particular characteristics of each weapon. Any more realism would just get in the way of fun.
Command and Communication
Within the game and lobbies, players have access to headset chat with multiple channels so that they can speak directly to their teams. Team leaders can also use the TEAMCOM™ visual interface to send predefined and user-defined text commands to their entire team or individuals—including the AI-controlled civilians that appear on many maps. If you're not comfortable talking out loud in an online game that's okay—you can just choose from a menu of simplified visual commands and your character will do the talking for you.
Communities and Clans
Multiplayer games live and die by virtue of their communities. In H-Hour, these communities are supported natively in the game itself through innovative community and clan management tools.
Players with leadership drive can create their own permanent clans with just a few clicks using preset options. However, these leaders have much more customization options at their disposal. These include sending invitations to join the clan, creation of unique clan badges and logos, a dedicated clan page, clan member performance data at a glance, the ability to issue and accept clan challenges, the creation of clan or training games with detailed after action reports, and the ability to tailor a clan constitution to match their philosophy.
Just as players are required to accept an agreement to play fairly and ethically when entering the world of H-Hour, clan members are required to embrace the ethos of their clan. The same technology that measures your performance to help you as an individual helps clan leaders build and better run their clans. Authorized clan leaders have access to the behavior of their members in any match and the ability to give guidance, warn, or censure any clan member. This means that a clan leader doesn't have to watch everything every team member does in a match—the game will create an "after action" report for them.
H-Hour also gives players the tools they need to build a robust community populated by gamers that want to play, not gamers that want to spout grief and irritate. This attitude is reflected in a subset of voting tools available in any multiplayer game that allows players to report cheating or bad behavior.
Offering dedicated servers allows SOF Studios to not only offer you the most reliable gameplay but to maintain a vast database of player metrics that can be used to improve the existing gameplay experience. Just like the "big boys" of the industry, we'll be watching closely to identify issues as they arise. Unlike the big boys though, we can release fixes right away without long lead times.
Ladders have always provided players with an easy way to compare their progress and abilities against other players. In H-Hour ladders perform the same function but in addition to the common focci of most matches won, most headshots and achievements of that sort, the games ladders include more abstract and until now, difficult to track performance. For example, H-Hour offers ladders for "best team player," "good Samaritans" who protect innocent civilians or save teammates, and "best tactical player" for those who apply real world tactics, among others.
Members of America's retired warfighter community aren't our consultants—they're our colleagues. We don't email them with a question about firearms, they take us to the range and train us. We don't ask if they have photos from a dangerous part of the world, they take us there. We don't ask them what extreme rappelling is like, they throw us over a cliff so we know firsthand (which is far more awesome than it might sound). And one of our key teammates is a professional weapons engineer who knows as much about firearms and ballistics as just about anyone on the planet. The game development team blends all these insights and experiences into a shooter that is as realistic as the overarching principles of fun allow.
With long standing friendships throughout the defense industry—friendships with people that support the warfighter with the best in design and innovation—we have a direct line on what's "now" and what's next in terms of military gear and combat wear. Our advisory network represents companies that focus on weapons and optics manufacturing, clothing, and soldier survival equipment.
We're going to push the [PS4 and] PC to the limits of its rendering possibility (don't worry if you don't have a bleeding edge machine—H-Hour is scalable) and we have the artists and animators committed to doing this. H-Hour will be visually stunning.
Our goal is to unify AAA game design, art direction, and music to deliver you an outstanding game. It's a tall order but we've been doing this for years and with our no nonsense philosophy, we can dispense with the politics and get down to making the game you want to play.
Click the Spoiler Tag to See More Photos...
The servers to socom will be shutting down next week but thanks to SOF Studios and creative director of Socom 1 and 2 David Sears H-Hour World's elite will be released on Playstation 4 2015. It may be one year away but all Socom fans know it will be well worth the wait. you can check them out at www.sofstudios.com
H-Hour very early not tuned pre-alpha demo video = http://www.youtube.com/watch?v=HE1pERlH2ls
Meowstro/ Super_Nova2k13 Edit: Updated title. Please note that the 'Games and Platforms' label should only be used for specific official [INFO] game-centric threads. More information about Labels.
Thank goodness, I've been trying to let people know about it. One guy on the forum acts like he knows all and thinks SOF (prior Zipper guys) and Socom creator doesn't know what they doing. It's upsetting and like a slap in the face, it's a title I'm looking forward to and I'm sure other Socom fans as well. Looks great and I'm sure it's going to be awesome !
I tell u what if H-Hour is half as good looking as Socom 4 I'll give it shot but with those screenshots and that beta stage footage we recieved, they can keep it. Now I seen alot of guys on this forums for years and it's mind-boggling to think after all the arguments they've had over the years about things Socom related have the nerve not to think twice about SOF Studios, Sears and H-Hour at this point. Really? When the kickstarter began I truly wanted to contribute a dub " 20 bucks " but I'm glad I didn't. From the looks of it ( all jokes aside ) H-Hour looks half-assed and retarted am I lying anyone? I know support is needed and the Socom community should rally behind them but it's a little bit too obvious that this game will be an PC only title or an indie type shooter priced at 15 bucks ( I know there saying PS4 too but yeah right ). So argue if you like, I'm not giving Sears and his squad a daydream til I see next-gen everything etc.etc. and to get my attention they better have an easter egg mission were you secretly invade Pakistan and headshot Bin-Laden. Whoever falls or fell for this **bleep** is just deseprate and plain stupid.
The more people we get to sign up on their website the better chances of the game getting funded faster which shows lots of people are supporting it. Please sign up at www.sofstudios.com if you would like this game to become a reality. Here is an info thread from the forums https://www.sofstudios.com/index.php?/topic/3063-m
yes was sure that if they ever did make, a new socom it would just be a call of duty ripoff agin, so happy they are going back to the roots of the games i loved so much.
Sony is the reason Socom is dieing, They need to give the game back to Zipper. My main reaon for cutting off socom4 is that you could not play 1 on 1 with a friend. We would go 1 on 1 all the time to see who was the best. It seemed like anytime I would get in a open game there would be a bunch of punks playing that would team kill you or just vote you off just becouse they didn't know you.
Now come to find out Socom 4 is down or is going down. I try ti play first person over 3rd person and to me it just sucks.
Well maybe Zipper will come out with game like socom. You Never know.