Game Title: Resident Evil
Genre: Survival Horror
Platform: PlayStation (PS1)
ESRB Rating: Mature (M)
Release Date: March 22nd, 1996
Overall Rating: 10/10
Review Author: HorrorGod
This week I've decided to do a spotlight on something a little more well known. Okay, really well known. It is for a PS1 title I'm sure you've heard of, called "Resident Evil." ("Bio-Hazard" in Japan.)
"Resident Evil" is a 3rd person survival-horror game that consists of real time 3D polygonal characters and objects, superimposed over pre-rendered backdrops with fixed camera angles. These "angles" could be very frustrating at times, but overall they added to the suspense of the game.
You have a choice to play as 1 of 2 Alpha team members: Chris Redfield or Jill Valentine.
No matter who the choose, the story plays out the same, with medium differences throughout the game (i.e. different character interactions, weapons, etc.)
The story begins on July 24, 1998. A series of bizarre murders have occurred on the outskirts of the fictional "Raccoon City," with signs of cannibalism on the victims' remains. The Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) are assigned to investigate the murders. S.T.A.R.S. is divided into two teams: Alpha and Bravo. After Bravo is sent in to investigate first, they receive no return contact. Alpha team is then sent to investigate their disappearance.
When the Alpha team finds Bravo teams crashed helicopter, they discover the mutilated remains of some of it's members.
Alpha team is then chased into an apparently abandoned mansion, from some mutated dogs. This is where your journey begins.
Once inside, you explore the mansion in order to solve the mystery, while battling various monsters, finding documents that provide backstory, as well as clues that help you solve the various puzzles scattered through out the mansion.
While there is no "difficulty setting" when starting the game, Jill acts more as the "Easy" character, while Chris is the "Hard" character. Jill has an inventory that can hold up to 8 items; the ability to picklock certain doors/desks; and better firepower.
While Chris can only hold 6 items; needs to find keys; and has limited firepower.
The plus side to playing as Chris, is that he can take more damage than Jill can.
There are multiple endings, which adds to the replay value. In fact, "Resident Evil" is the only game in the franchise that has featured this. The endings are all similar, with the only real difference being who you save and/or if you destroy the mansion or not.
"Resident Evil" was well received, and is considered the father of the modern "survival-horror" genre. I remember playing it for the first time and being completely blown away. I had played "Alone in the Dark" on my PC, a few years prior, but this game set my expectations high, for how a "horror" game should look and feel. I did not own a PS1 at the time, and had only been renting the console (and select games) from a video store. When RE came out, my brother and I took turns playing the game (with no memory card) and tried beating it without dying. It was true survival-horror.
Eventually, one weekend my brother was able to accomplish this (using Jill.) I think I was just as proud of him, as he was of himself. It was an epic 5+ hours of nail biting suspense. A few months later our Mom bought me and my brother a PS1 as a early/mutual birthday gift, along with RE and a memory card. We then set out to complete the game as Chris; as well as beat the game under 3 hours with an A grade, in order to unlock the Rocket Launcher w/ infinite ammo -- for both characters.
"Resident Evil: Director's Cut," was released in September of 1997 (a year and a half after the original.) It's main purpose was to make-up for the delayed release of the sequel. It was advertised as featuring the full un-cut, uncensored footage as seen in the Japanese releases. But, to many fans disappointment, the sequences were still censored. Capcom claimed it was a mistake made by the developers and offered the uncensored intro on their website.
Despite that screw-up, the Director's Cut was/is still a worthy purchase.
Aside from including the original game, it also features 2 new modes:
All this and a playable demo for "Resident Evil 2." (removed in later re-releases, obviously.)
If you have never played the original, or maybe only played the REmake on GameCube, do yourself a favor: Go back and play the original. Any horror fan -- or RE fan in general -- should experience this classic in all it's creepy, dark, and deliciously cheesy glory.
If you can't track down a physical copy, you can pick up the "Director's Cut" on PSN for a great low price.
Please Note: The views expressed in this message are the views of the review author, who is in no way affiliated with SCEA or PlayStation.com.
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i used to love watching my sister play the resident evil games when i was a kid even tho they gave me nightmares for years lol
This game was so good, it did a good job of making me jump too, I hated those bloody dogs as well!
This game is what sold me on the PS1. I even went back and replayed RE: Director's Cut last year. Still love it!
Same here. My brother and I had been renting a PS1 & games from a local Blockbuster Video, on-and-off for almost 6 months.
($200 security deposit, + $20 bucks for 5 days.) Our Mom was awesome for doing this for us around weekends.
But, RE was the game that made us want to own a PS1.
Sucks the only one they have on the PS Store is the Dualshock version with that updated soundtrack. Wish they had put both versions on there and let us choose. I'm not used to it cause that's not the version I owned.
That original soundtrack is so ingrained in me from playing that game so much back in day; it just feels weird without it. Luckily I do have a disc copy to play on PS3, but sucks I can't play that version on the PSP or Vita.