07-26-2013 07:53 AM
"The PlayStation 4 reserves 3.5GB of GDDR5 its 8GB memory for the operating system, leaving 4.5GB of space for game code, according to current documentation PS4 shown to Digital Foundry by a well-placed source in the studio. However, other sources suggest that an additional 1GB of "flexible memory" can be claimed of booking OS, based on availability."
07-26-2013 08:16 AM - edited 07-26-2013 10:34 PM
Better link above.
Article's also unbacked, using only one dated source (Shadow Fall presentation back when there's only 4GB of RAM).
Won't be saying anything unless better sources are put into the article.
07-26-2013 08:29 AM
07-26-2013 08:31 AM
07-26-2013 08:35 AM
I find it a little hard to beileve that the PS4's OS will be as bloated as the XB1's Win8-based OS, which will also use over 3GB of the XB1's 8GB RAM.
Even on the PS3 (where RAM is at a premium from the get-go), the OS (XMB) shuts down to free up space for games/apps when you start something up. I imagine the PS4's OS will, at the very least, go into a hibernation mode where critical system information is transferred to the HDD 'swap file' when a game/app is started.
Still, with the speed that GDDR5 RAM operates at and the multi-thread bus that the PS4 will utilize between CPU/GPU and RAM, it may not matter.
07-26-2013 09:58 AM
There are already three threads on this on the Xbox forums, they don't waste any time. People will believe anything without any confimation won't they?
07-26-2013 10:06 AM