03-28-2013 02:11 PM
trophies make me feel big, in the pants.
Hehe. In a nutshell (pun definitely not intended), that's what any trophy is for. For the PS3, the trophies are simply a way to show off how big your e-peen is. In real life, trophies are again a way to try and show off. That's all there is to it.
03-28-2013 04:47 PM - edited 03-28-2013 04:48 PM
I would pay attention to trophies if they were earned through actual challenges. Most trophies are acquired through completing monotonous tasks, so little satisfaction is awarded.
For example, following are pointless trophies given to the player for simply playing the game:
These aren't challenges that warrant a reward. These tasks offer no sense of accomplishment. They add no replay value, as you will always get them your first play through. No bragging rights, there.
Trophies should be awarded for completing challenges, such as:
These are simple, general challenges that can apply to most games. Each game should also have its own specific trophy challenges. For example, the following are game-specific challenges:
"Destroy the Spider Boss on Arachnophobia, without destroying any of its mini guns."
Ratchet & Clank All 4 One
"Use only Reflectors to destroy the generators in Phonica Moon's security tunnels. (2P+)"
Plants vs Zombies
"Stop the horde using only the Sunflower, Wall-Nut, and Chomper"
These are challenges of varying degrees. Trophies shouldn't be awarded for only the most difficult challenges, but they should not be awarded for simply progressing through a game.
The majority of trophies are freely given to the player. These "give away" trophies are grouped with trophies awarded for actually completing challenges, therefore I'm going to assume anyone who has a lot of trophies, has simply played a lot of games. I'm not going to assume they've accomplished any notable feats, even though they may have spent countless hours on some of the more difficult trophies.. which is unfortunate for them.