gR3yGh051, you are wrong buddy. There are simple solutions to this problem, here is just one : Sony can give the PS4 internal memory dedicated to downloading games or anything sold in playstation store and give the PS4 the ability to scan the data contained within and before this data even touches the hdd any and all issues can then be dealt with or just delete the content and re-download it .
You're talking about something different.
We are talking about data that already exists on the console.... not incoming data from the internet passing through an integrity check before being allocated to a spot on the hdd.
Corrupted data, in the most common form, results from power suddenly being cutoff in the middle of data being written to the hdd regardless if there was a preliminary integrity check done, even if the PS4 was programmed in this way.
I am talking about additional memory separate from the HDD, so bad downloads don't corrupt the HDD. And Sony should give the PS4 os the ability to use partitions as containment so if one game goes bad it wont corrupt the HDD, we could then deal with problems individually and not lose all of our data.
And this is where you overcomplicate things.
I agree with you the_ed_85 , and thank you for your input. The problem is that the PS3 does not have a reset button to use when a game freezes, and it does not protect the other game files from the bad ones like computer can and since it downloads files directly to the HDD it puts everything at risk of corruption if the downloaded file is bad. I want Sony to address this issue in PS4, at least try to prevent corruption from happening.
the PS3 doesnt do this with file corruption, unless A LOT of errors occured with the PS3 and the owner ignores the disk check.
I've had corrupted data on my PS3 and the only files lost, are the ones that pertain to the particular task I was doing with the PS3.
It was always with a game freezing... and the only loss of data was due to a corrupted save file related to the game. All other files were not affected. And because I have Plus, I just needed to redownload my save data from the cloud.
I have had my PS3 since it launched, games freeze on me all the time and my PS3 has never restarted by its self , but it always has to fix the system file. The PS3 os is designed to put all data into one file and if one piece goes bad its all bad, I hope Sony changes this on the PS4.
No, thats an assumption.
The PS3's OS, like most efficient OS' of recent time, uses "drive indexing" which maintains overall drive performance even with file fragmentation (i've never ran disk defragment software on any of my PC's in the last 5 years i've had them and they perform as good as the day they were built or came off the store shelf)
You're referring "corruption" as a blanketing issue that if one piece of data is corrupted, all data on the drive is corrupted, which is simply not the case.
As I said before, the common cause of data corruption is sudden cutoff of power. And the PS3 does a good job of fixing such errors if people just sit through the disc check.
This isn't an explanation of people who get caught in these file system/database/disc check or system restore loops(which is a result of a dead/dying hdd anyway)
The ps3 does have an auto restart feature if a program hangs. Sometimes the system fails to recognize that a program has hung, and you need to restart the system manually, but in my experience, most of the time the automatic restart feature works.
Of all the times I've had my PS3 freeze, it would restart and automatically perform a disc check for errors. Sometimes I would have to manually turn off the power, and my PS3 would still do a disc scan and nothing would be lost for the most part.
Only one game I had trouble with, which was Hitman freezing constantly for some odd reason, and I had to manually power off the PS3 and restart. The resulting scan would delete the save data of Hitman, which wasn't a total loss because it would only happen after the 1st or 2nd level/chapter.... it just got old after it happened 5 times. So I didn't play the game again until a new patch was released which fixed the freezing issue for me.
As far as local storage goes, all that SONY should care about is that it is fast & encrypting it.
The Solution to the problem being discussed here already exist and is called "redundant backups saved outside of the machine" e.g. PSN servers, the users own backup made to an external drive.
The fact is that HDDs will always fail and as such they can never be fully trusted. You can do all the data checking you want but when that HDD calls for retirement, it will retire.