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Uncharted Territory
Registered: 08/08/2011
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Re: 2012 was so lame! But...

Jan 1, 2013

2012 was great for the introduction of locomotions.

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Ghost of Sparta
Registered: 05/27/2009
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Re: PlayStation Home 2012

[ Edited ]
Jan 2, 2013

HeavensLightfire wrote:

First I want to reflect on the positives. Well with the arrival of locomotion items we finally have more faster modes of transportation around home! Such as wings and skateboards. We had some great new public spaces added to Home, the main one being the Casino with Digital Leisure being ever so kind keeping it regularly updated!  Sadly, this year saw the removal of some beloved spaces that have been on  home for a while.

 

  • Resident Evil 5 Studio Lot
  • Uncharted: Sullys Bar
  • Uncharted: Archives
  • Uncharted: Den
  • inFamous: Abandoned Dockyards
  • Red Bull Beach
  • Red Bull Illume
  • Red Bull Air Race
  • NAMCO Arcade

And much more. The going away parties we had for these spaces will hold a special memory in our hearts of how much we enjoyed these places. Hopefully they will release them in a clubhouse form (with the exception of Red Bull which is gone forever).

 

Before I get to much in the plus sides, there were some negatives. The main thing being the holiday events. The USER created events on the other hand where amazing though. The Meet and Greets this entire year where great and I believe its a great way to help newcomers to Home get connected with the Home community.  *Sigh*. Now we move into the bad things. First of all, Tikiween and Thanksgiving were a disaster mess of EPIC porportaions. The Winter Event was seemingly better but still underpar. But if you look past these, we had the arrival of more personal spaces with interactiveity like your own restaurant, tea house, and also, we now have different clubhouses to choose from instead of the basic default version.

 

Kudos to ALL developers this year because each one of them contribued something to Home that made it alot better. These developers here are mentioned (Forgive me If I forget some)

 

  • Granzella
  • Heavy Water
  • nDreams
  • Lockwood Publishing
  • LOOT
  • Hellfire Games

 


we don't want to forget a lot of newcommer such as Atom Republic, JAM Games, Game Mechanics, Peakvox/O-Two inc., Granzella, GAW, PSTalent, Yeck Entertainment, Digital Leisure, Bigyama, and Evil Tree Studios (I think that all of new devs in 2012)

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Limit Breaker
Registered: 08/15/2007
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Re: PlayStation Home 2012

Jan 1, 2013

You forgot Bigyama but that's alright. They really didn't do much and seemed to have moved on.

 

HomeStationMagazine
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Treasure Hunter
Registered: 07/04/2011
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Re: PlayStation Home 2012

Jan 1, 2013

Jersquall wrote:

You forgot Bigyama but that's alright. They really didn't do much and seemed to have moved on.

 


Does anyone know what happened to them?

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Limit Breaker
Registered: 08/15/2007
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Re: PlayStation Home 2012

Jan 1, 2013

xMINDBlIlURx wrote:

Does anyone know what happened to them?



I believe they went to work on the Vita.

 

yama.png

HomeStationMagazine
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Fender Bender
Registered: 12/28/2011
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Re: PlayStation Home 2012

Jan 1, 2013
2012 was Quite great, there were more interactive personal spaces, locomotion items, new developers and amazing items released, aswell as Fantastic events. Im pleased with all the progress there has been 2012, and can't wait to see what 2013 has to offer aswell. Cat Happy
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Treasure Hunter
Registered: 07/04/2011
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Re: PlayStation Home 2012

Jan 1, 2013

Jersquall wrote:

xMINDBlIlURx wrote:

Does anyone know what happened to them?



I believe they went to work on the Vita.

 

yama.png


I guess Home was just a test run, shame they didn't produce anything else.

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Fender Bender
Registered: 08/14/2011
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Re: PlayStation Home 2012

Jan 2, 2013

xMINDBlIlURx wrote:

Jersquall wrote:

xMINDBlIlURx wrote:

Does anyone know what happened to them?



I believe they went to work on the Vita.

 

yama.png


I guess Home was just a test run, shame they didn't produce anything else.


Or what happened to diesel? 

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