11-19-2011 07:50 PM
I've been playing this game with some friends, but all of the saved data was lost so I have a few questions.
1) If I were to play offline as our three characters seperately (as in single player), when we played together would the characters be the same level and have the same weapons as when I played as that character seperately?
2) How does online experience work? Is the character the same as your offline one? So if I were to get upgrades on particular characters online, each character has that upgrade offline also?
Thanks for any help!
11-20-2011 09:53 AM
I've been finding the best way to save the game is to quit playing after a cinematic clip. Once you've watched the clip the save icon starts rotating in the right-hand corner. You'll have to rewatch the clip later, but at least the game saves up to that point (instead of having to replay the level form the starting position).
Not having taken my save file online yet, I couldn't tell you whether the offline data syncs up with the online community. Although, I think I've read somewhere that it does... as to tie up with some of the trophies, such as upgrading weapons and gathering one-million bolts. I'm thinking the save data should match up, but for the time being I've been working away the offline experience first. Next up: multiplayer.
11-20-2011 07:17 PM
Checkpoints are not counted as "saves." Saving the game happens whenever you're looking at the spinning gear icon at the bottom-right of the screen. At least, that's the way it goes sometimes. I've seen the icon spinning and had the game reload again at the start of the stage or a couple of segments back. This auto-saving mechanic is not ideal, though it is better than not having one.
Having experienced some of the online aspect now, I can confirm that your save data does transfer directly to the multiplayer and then back again to offline. If say you play through the offline together with your friends, all your separate profiles, bolt counts, and gadgets/weaponry should once again be secured for network usage.