08-29-2004 03:37 PM
08-29-2004 03:39 PM

08-29-2004 03:42 PM
08-29-2004 03:47 PM
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,C-Dude wrote:
,Cool, so it will be like the Aqua planet in UYA. Thats cool, good find Guen!
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Message Edited by Guenhwyvar1000 on 08-29-2004 07:56 PM
08-29-2004 03:50 PM
08-29-2004 03:51 PM
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,Guenhwyvar1000 wrote:
,,Yes, it's another glitch! It's a water one, but unlike all the others. On Planet Barlow, you can swim not only horizontally, as with the Damosel or Tabora water glitches, but also vertically. Because of this, you can explore the entire planet, tunnels and all. You can choose two different views as well. You can swim in the air with the muffle effect not present, or you can swim with the muffle effect and have the planet completely underwater; it's your choice.,,From the start of the level, head back to your ship. You're going to go up one of the ramps that leads to the swingshot area --- the right one, by the elevator leading to the hoverbike races. When you're halfway up the far ramp, look up at the building where you bought the Thermanator from the inventor. Over to the right side, near the top, you should see two pillars with intersecting supports. In between those two pillars, you should see a sliver of frozen water --- that's where you want to get to.,Take the elevator up, but don't go inside. Instead, use the FPM Wall-climber to climb up the pillar to your right and stand on top of it. Not a lot of areas on top of the building are solid, but there are some ledges that you can stand on. When you're on top of the building and on steady ground, jump over the edge and glide down to that sliver of ice that you saw on your way up. When you're on that patch of ice, in between the two pillars, behind the supports, you can thaw it with the Thermanator. You are now floating in that area of water and can swim out of its boundaries, but here's the good part. You can dive and use Clank's Hydro-pack! You were not able to do this on any previous water glitches because of the depth. You were either in too shallow of water or not allowed to dive.,Now, here's where you can choose to swim the level in the air or drown it in water and have a muffle effect. To swim the level in the air without most of the underwater effects, swim out into the open before diving --- if you dive while on that patch, you'll come out in the level as if it's underwater. The muffle effect will be present and the environment will have the aqua tint to it. Either way, you can swim the whole level; not just horizontally but vertically.,In the last glitch that I posted (Glitch #2: Chubaca Yell) you could hear what Ratchet sounded like when he fell while being underwater. The same applies here on Planet Barlow if you use the muffle effect. If you swim down into the canyon far enough to start Ratchet's yell/fall sequence, you'll hear the same thing --- an altered/muffled yell that sounds really close to Chubaca off of Star Wars.,Besides being able to swim in every direction, even out past the boundaries of the level, there are limitations. You can't swim above the level of the water from which you originally started. If you do, you'll exit the underwater swimming glitch and land in the level. If you swim too low, you'll start Ratchet's yell/fall sequence. Going too low isn't a big concern because it's the regular limit as usual. Going too high is a temptation, though. If you just stay in the area that is regularly beneath the water, then you'll be fine.,This is a water glitch unlike any other. Enjoy!
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08-29-2004 03:55 PM
08-29-2004 03:57 PM
Guenhwyvar1000 wrote:
R.Y.N.O. III wrote:
DAM!!! That's sweet! And I agree with commmandracht (sp?) u got way 2 much time man.
It doesn't take me that long to find this stuff.
08-29-2004 04:03 PM
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,Guenhwyvar1000 wrote:
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,R.Y.N.O. III wrote:
DAM!!! That's sweet! And I agree with commmandracht (sp?) u got way 2 much time man.
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, It doesn't take me that long to find this stuff.
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Or so you say. Companies pay people to play games tirelessly in the hopes of finding glitches, that's a fact. I'll stand by my facts and not what you say. You can say anything here.

08-29-2004 04:06 PM