Welcome one and all 4 one to the Ratchet and Clank: All 4 One Trophy Guide! Below you'll be able to peruse a list of trophy accomplishments from Insomniac's latest from Ratchet and Clank's side of the universe. Need a trophy still? Fixing to find the know-how but not know where to go about looking? Stick that advice-seeking robot in the closet then and prepare to board the luxurious Presidential quarters below where you too can elect yourself to Platinum victory!
Get all of the Trophies in the game.
This trophy will unlock after all others are cleared. It's best to knock as many story-related trophies out of the way first combined with those based on skills. With the ability to reselect levels, any stage-specific trophies can later be accomplished once through the first playthrough. Important: It's also a good idea to select Quark as your playable character from the outset. His shield makes a handy asset for a number of trophies along the way.
Keep the Meter Running
Don't let the air taxi take damage in Luminopolis.
Set in the very first level of the game, avoid taking unnecessary damage with the air taxi. In other words, evade all other passing vehicles simply by using the left analog to shift the lift's weight one way or the other. Coordination and expert timing is key here, whether you decide to get this done alone or as a team.
Intergalactic Tool of Justice
Defeat the Z'Grute.
Terrorizing the city, the game's first boss is a menace that needs to be put down. This trophy pops up once the first stage in the game is done in, when the Z'Grute goes down like a bag of smelly laundry. Defeating this brute involves a row of four turrets to choose from. Have at one and then the monster, where targeting a combination of generators, projectiles, and the Z'Grute itself has to be done before manually ground-pounding the creature into the great unknown.
Blow up 85% of the exploding crates in Aldaros Plains.
Amongst the more challenging achievements, this ranks up there. Through Aldaros Plains rest exploding crates atop breakaway ground. The objective of this trophy is not to let the crates go to waste. The trophy path begins right after meeting up with Cronk and Zephyr.
There are a few things to keep in mind here: most importantly for single-players, should you die and respawn at an disadvantageous point (where there's no backtracking to previous crates) then you'll have to start all over. Should any crates be missed, the trophy won't pop up. Another factor has to do with the breakage being manual. Don't count on the trophy ringing up if red crates are left to plummet without you physically attacking them. Oh yeah, a thorough inspection of every single surrounding in this stage will uncover the location of every crate needed for busting open this reward, so go ahead and prioritize that while you're at it.
Anyone for Sushi?
Defeat the Octomoth.
The encounter with the Octomoth boss happens at the end of Aldaros Plains. Victory shouldn't be too hard when it comes to attacking the tentacles this octopus makes for obvious targets. While in its daze, shoot its head. Don't forget to rinse and repeat.
No one gets hit by a Grove Beetle in the Deadgrove.
Within the Deadgrove exist Grove Beetles. If you happen to be playing as none other than Mr. Impervious (a.k.a. Qwark) then flip on the Quantum Deflector ability. His temporary shielding gives Qwark absolute awesomeness, by which he will not feel pain during its usage. This tactic works great when playing alone, powering an extra controller, and disabling Clank momentarily for each insectisoid strike (for which there are six Grove Beetles in total).
Another way to go about this trophy is that of tossing one of Ratchet's Dopplebanger decoys at each bug. Grove Beetles being large and speedy buggers, the idea of the trophy is not to have anyone get rammed into. If you're quick enough, jumping and avoiding each one is possible, but trickier than going about all this without the tricks.
Now We Need a Really Big Tissue
Defeat the Wigwump.
The Wigwump is the final boss found in the Deadgrove area, an oversized caterpillar-like beastie that will add to the hazardous jetpack-ridden trail leading up to it. Once the rumble is on, beat it back with plenty of gunfire and dodging the magma dripping out its spit valve.
Defeat Commander Spog.
Conclusion of the N.E.S.T. area will bring player(s) face to face with Commander Spog, a robot fed up with meddling interlopers. To get the trophy he'll need to be dealt with. Jump out of the way of laser beams and moving blades. Return bombs to sender when they're thrown your way. Eventually Spog will be no more for another not-too-difficult trophy.
On Some Planets They're a Delicacy
Shoot all of the Slorgs back into the waters of Octonok Cay.
Slorgs are a small electrical creature found across the docks of Octonok Cay. Touch not for ye will be shocked. Instead, whip out a less-intense tool with a good deal of ammo, such as the Combuster. Once fired upon, the Slorg's reaction is its slimy recoil. The Slorg will bounce around wall-to-wall until finally hitting bottom, as each one is bound to fall into the water below sooner or later. As time progresses through the stage, armored Slorgs will start to show up too when numerous amounts of voltaic danger must be endured. Just so long as you remember to continue firing at the Slorgs and pocketing them into the water, the trophy should pop up on its own around this point.
Now That's a Big Fish
Defeat King Sepiad.
Feeling like a fish out of water? Not to worry, for this trophy is not one to be missed. King Sepiad is the bossly challenger of Octonok Cay, a giant of the sea where everything from water skiing to duking it out weapon-wise via land will commence. Using the available Slorgs to weaken Sepiad's defenses, there's not much else to it besides unloading ammo and staying as far away from death.
It Was Like That When We Got Here
Destroy all of the towers in Gorthon Crater.
In due time will Gorthon Crater and a specific section where a giant robot will come into your possession. From here on in enemies will advance in this turret-enabled segment. Gunning down hostiles on top of keeping a watchful eye for anything that resembles a destructible tower-shaped object, it's by completely eradicating each collapsible structure within the uncontrollable camera-reaching limitations that may affect this part all together. Having one or more friends in order to add a gun-for-hire may be the more helpful solution than trying this one on your own.
Complete Terawatt Forest.
Over the river and through the woods, to Terawatt Forest's end we go to get the trophy. Just make it past everything and let the game hand out a shiny bronze sticker for compensation.
A Moment of Reflection
Use only Reflectors to destroy the generators in Phonica Moon's security tunnels.
Despite popular belief, this trophy is entirely doable without steady handholding from another. The objective here is isolating three sets of neutralized beams pointed toward the destruction of three separate generators. To do this, it must be accomplished using the Reflectors (handheld shields) you'll come across.
Wherein the Phonica Moon base, conventional wisdom has to show light beams spraying from two distinctive points. Standing guard with the shield will bounce it back at whatever angle you're able to point off the shield's reflective surface. Without bouncing the beam off the tinted mirror panels in between, this trophy will unlock with the right angles. If yourself isn't adept at multitasking two controllers in your lap, then it's off to find a trustworthy friend (whether online or off) that can aid you in accomplishing said feat.
Escape the Polar Sea.
Normally it would be wise with a trophy of this caliber to just chill out and do your thing. However, the Polar Sea level is perhaps the most trying of all. Slippery slopes, enemy collages, and hopping between sheets of ice in wintry waters that easily crack as the battles wage on. Insufferable as it is not being able to easily make headway when stuck between an explosive marker and the only spot left to stand on, the game must go on and be completed at one point or another. Doing that means success will arrive, whether being assisted by the computer or other players met in an online lobby.
Get through the laser walls at the end of Uzo City in 45 seconds.
Essentially, this trophy marks the occasion where Uzo City attempts to discourage progress with multiple laser beams guided on the party. Starting below the point of an elevator, dismantling the first enemy defense system brings you up above where a guided path leads to destiny's end. Getting there in 45 seconds isn't as improbable when it comes to single-players using Qwark's Quantum Deflector shield. Reflector shields are another means of doing this all in a timely fashion, but will require greater strategy and speed to make up for what Qwark contains in all-around can't-be-hittedness.
The Saviors of Magnus
Defeat the Loki Master.
You've been through everything up to this point. No more, no less, this is the game's final boss. To defeat the Loki Master, you're going to have to utilize cooperative fire and evasive maneuvering in the arena where it counts. Where enemy waves and the main target must be taken out, eventually swirling energy and pinning down tentacles with Vac-Uous display leads to the epic credit scroll and trophy.
Night Lights are for Wimps
Get through Rossa Fields without using any of the energy repositories.
There comes a time when every allied force must band together to drag a circular Comet Shard through Rossa Fields, without the help of extra energy repositories. At least this is how it is in Ratchet's world, where the option to execute this trophy task is on the table. Throughout Rossa Fields there are two things to watch for, the way through and the energy shards that can be picked off the ground using the Vac-U and then deposited on top of the package.
In between and at the beginning of the forest there's no choice but to allow the Comet Shard to be charged, so don't try and fight it. Because Rossa Fields is lurking with darkness and killer plants that will quickly devour you should you stray too far from the lit Comet Shard, it will also be tempting to explore the area as well as to recharge the device at one of the many power stations along the trail. Just keep steadily moving while boosting the energy level with the shards on the ground instead and by the time you reach the end it'll all be fine.
The Mad Plasmabomber
Kill eight enemies with one shot.
The Plasmabomb Launcher lobs grenades from a distance. There are a number of times where weak micro enemies come into the picture through the game. There's your chance to make an example of them using this weapon. Whether through the laboratories where the Vac-U is first acquired or in Aldaros Plains where a large formation of tiny enemies form, this trophy shouldn't be hard to miss.
Barbecue four enemies at the same time using the Pyro Blaster.
Like the above trophy, there come times when smaller expendable baddies make for easy prey. Using the Pyromatic flamethrower weapon on four disposables at once will cook up another trophy to digest.
Kill three enemies with one attack using the Blitzer.
A pair of enlarged boxing gloves, the Blitzer sends the player zipping around with a powerful punch. Just find a pack of enemies stuffed together, and jump right in with the Blitzer to end the necessity this trophy has on hand.
Fine, But You're Cleaning Up After Them
Get 10 critters on screen at once.
Admittedly, it's not clear which critters this trophy description is conveying. Whether it's the catchable ones or those you'll create with the Critter Strike may elude you at first. Straightening things out, it's by using the Critter Strike that 10 piggly wigglies in all are to be oinking up a storm. While it's easy enough locating a gang of miniscule enemies, this trophy doesn't necessarily mean they all have to be bunched together. Where the Critter Strike is accessible upon your first trip into the N.E.S.T., there's a section on a wooden bridge where enemy rows spring to life. Turn all of them into bacon to send the trophy keeper on the other side crying all the way home.
Kill eight enemies in eight seconds using the Darkstar Fission Tether with two or more teammates.
Take an extra second to whip out the Darkstar Fission Tether (first available in the N.E.S.T.), then deploy its frying electrical surge on the first group of weaker enemies you see. Ensuring there's at least eight of them at once beforehand, this trophy should ultimately take more than eight seconds to grab. Excusing the ease of the trophy though, that's not so bad is it?
Zurkon the Legend
Kill 100 enemies with Mr. Zurkon out.
All it takes for this one is remembering that Mr. Zurkon exists. He needs no nanotech to survive. Pain, not bolts is his currency. Mr. Zurkon may be yours, but he's not about to tell you anything that is courteous. Once purchased, unzip this robotic companion as many times throughout the story as you can. Having this trophy under your wing is a no-brainer.
Kill 150 enemies with melee.
Melee attacks are handled through way of swatting Ratchet's wrench or using Qwark's fists of justice. Continue swinging and ground-pounding any foes throughout the campaign, and the trophy should eventually surface.
Kill 50 enemies in a row using melee without taking damage.
Accomplishing the beating of 50 enemies melee-style without incurring damage can be a bit of a pain, seeing as how most areas in the game rely on weaponry to live. If you're playing solo, one section to start this up is through the second level when first beginning your minion training. Activate your second controller, letting the AI take a breather, and start bullying the host of inoffensive trajectories in motion with your fists. When it comes to more hostile elements, let the computer jump back in to help sort them out while you do your best to stay undamaged and getting a melee shot in whenever possible.
Destroy 30 enemies while they're distracted by the Doppelbanger.
Except for maybe Qwark's, each character-specific weapon in the game is tied to a trophy that can just about be reached by the time you make it up to the large surrounding of enemies in Aldaros Plains. With Ratchet's Doppelbanger you'll be tossing this body double that attracts enemies while Ratchet can make quick work of them when they're unalert. Take down 30 adversaries in all to make this trophy yours.
Quantum Deflector Legend
Absorb 500 shots with the Quantum Deflector.
Qwark's Quantum Deflector wraps a green glow around his Presidential body for a limited spurt. Standing still while taking fire is the best way to farm this trophy. Where there's turrets in spots such as the Deadgrove or the N.E.S.T., there's a way to do this. Just have your partner not attempt to disrupt the enemy's fire, and as Qwark continue to keep all incoming devastation concentrated on Qwark, and more specifically the shield around him.
Kill 15 enemies that have been slowed down by the Zoni Blaster.
Cue up the Zoni Blaster during an encounter with a sizeable crowd of bogeys to win this. The Zoni Blaster slows down time, so for Clank he's able to deal pain through suspended animation. Doing so with 15 kills under his belt will nab the dingy sound when the trophy hits your TV screen.
Kill 15 enemies while using the Cloaker.
Ninja-like, Dr. Nefarious calls upon the power of the Cloaker. With this tool he can trick enemies from the front, slide behind them, and strike. Downing 15 enemies in all with the Cloaker's invisibility mechanism, it won't be long before evil has its day.
Kill eight enemies in two seconds.
What is likely to combine with other trophies (namely The Mad Plasmabomber), Quick Killer points out that eight enemies need to die within two seconds on the clock. With large gangs of smaller enemies will this trophy be a cinch to pick up.
Use the Co-op overload to kill 60 enemies.
Throughout the game, you and your partner(s) are going to spot white circles over certain points on opponents (be it their head, arm, whatever). When this happens, it's a chance to overload the pairing of an exact matchup with whatever gun you or your ally is using. If you're using the Critter Strike on a boss, they should do the same.
This trophy is probably easier when playing through on single-player, as Clank (or Qwark) will be able to recognize Player 1's weapon type during the process of an overload. They'll switch to it without having to tip them off, and that gets the job done in the end.
Revive a teammate with one second left on their timer. (2P+)
The best laid plan for making this trophy pop is when playing with someone you know, or surgically implanting your second controller into the fray. In the game the Vac-U is your everything from shooting comrades over gaps to healing them when they're down for the count. Quite literally, when a fallen ally is out of commission (from being hit too many times by an enemy), there's ten seconds to go before they're out of the way permanently for the time being. When the last second hits, start pressing circle to fill up the life meter. Back on their feet again, you've just given life to your trophy list.
Friendship through Firepower
Buy your first weapon.
Along the way through the game there come certain points in a stage where a weapon shop is placed on the ground. Stand on top of this platform, press triangle, and get ready to launch into the GrummelNet system where the bolts you've been saving have a purpose. Depending on availability and the amount you have on hand, simply select the gun that fits your will to walk away one trophy heavier.
Upping your Arsenal
Buy half of the weapons.
Half of the weapon arsenal in Ratchet and Clank: All 4 One can be purchased. This trophy confirms that much, as going through the story one time should net you 50% of all useable killing things. Pay for half to get all this trophy bestows.
For the Zombie Apocalypse
Buy all of the weapons.
The deader the better your enemies are, especially when fueling your stockpile of useable goods from the weapon shop on all things inside. Gather bolts, then use them at the shop to take away every vindictive device for sale. You'll certainly be less richer, but will have a trophy to show for it.
Fully upgrade one weapon.
Three layers of upgrade accommodate each weapon in the game. Stacked on top of one another through the weapon shop, you'll see extra options once an item has been purchased. For ammo, for its power, and for its elite status; when all three portions have been paid off, the weapon will be fully enhanced for the trophy.
Fully upgraded all weapons.
Tricking out one type of weapon is the same as all of them. While it's possible to build up enough currency for the augmentation of all weapons in the game through a single playthrough, in the long-run it helps saving this trophy for last. If the trophy for banking one-million bolts is what you have in mind, staving off payment can be useful if you'd rather accumulate cash versus throwing it all away. Whichever path is taken first, getting to this trophy should happen somewhere along the line.
Kill 500 enemies.
If you thought 499 robots and aliens were pushovers, there's just one more ahead waiting to be sacrificed. One trip throughout the story ought to open up the seal of approval for this challenge. If it doesn't, take the same character file you've been using and go get some more kills.
Kill 50 enemies with the Vac-U 4000.
The Vac-U is the suckiest part about playing through Ratchet and Clank: All 4 One when it comes to inhaling buddies, bolts, and bad guys alike. Have 50 enemies in total get trapped through the Vac-U once it's acquired, then blast them into other enemies or over the edge to eventually get a sucky trophy for all your hard work.
The Bolt Banker
Have 100,000 bolts banked.
Bolts are like a fine wine. They come with rage against enemies, and bonking crates. They're there nearly every step of the way. Just pick up as many bolts as you can throughout the game. Banking 100,000 of them is almost certain to come your way through a single playthrough. If the trophy doesn't show up then there's always second and third trips around the multiplayer component, either with pals or randoms.
The First Million is Always the Hardest
Have 1,000,000 bolts banked.
Most definitely the trophy objective that you may spend the most time on, this trophy was designed for the game's cooperative functionality. Whether you're tethered with friends or strangers met through the network, the best course of action here is playing through the entire game online, at least a few times.
The thing is... the science of it all is that a cooperative session with a group of Ratchet, Clank, Qwark, and Dr. Nefarious actually earns the troop better rewards at the end of each round. When the stage totals its bonuses, those players all playing as the same character actually get less. In other words, it's a good idea if you have friends willing to play with you for the next eight hours, each partied as distinctive persona. If not, the trail of seeking out others via multiplayer awaits.
Reach the lobby. (2P+)
Have an online pass? Good! Go online now. Once connected to the multiplayer lobby, you've bore into this trophy's chamber.
Play an online game. (2P+)
There's no other way to put this than to say it straight: play an online game with someone, anyone. Those with the online pass will be able to submit to an online game with other players. When you do that you're golden, or bronze in this case.
Play a single-player game.
There's no school like the old-school. Class begins whenever it is you decide to start up a single-player session on your system.
Play an offline-only game. (2P+)
This trophy requires an extra controller. If you have one at home but no one else to play with, that's fine. Just turn it on to trick the game into thinking someone else is embodying that player. Hee-hee, stupid game!
I am doing this game and the first time I played co op the 4 trophies I got did not show up on my PSN profile but the percentage did increase!? I've redone database etc and still no workee. I have the right total for the game but 4 of them never were added to the profile total!!? I did a count of all the trophies and the percentage total is close, that increased but the total trophies never did so there should be 4 extra ones. How on earth do I get that? I have 2 pS3's but it should not matter. the trophies synched really weird in one machine and affeced the total trophies I got.
I am really not that big on getting trophies but I did earn these!! I don't remember the exact names of the trophies but one was couch potato, the other was buing weapons, anyway to get the total? I mean the trophies are showing on the list!!