Showing results for 
Search instead for 
Do you mean 
Reply
Fender Bender
Registered: 06/23/2009
Offline
3804 posts
 

Re: Why SOCOM?

Sep 2, 2011

ClevelanOhydro wrote:

I see alot of good ideas that i agree with. BUT i think lobbies and USER RANKED CREATED ROOMS is 80% of what SOCOM is.Which gives you endless game types, TRY OUT rooms, Clan Rivals. And a sense of community. You can still have your play now option.

No not 80percent, add in the unique gun mechanics which is number one, the gamemodes and maps and teamwork along with what you already said and then ill say thats 80percent of what socom is.

I was wrong CS:GO SUCKS
Message 41 of 226 (80 Views)
Reply
0 Likes
Fender Bender
Registered: 06/23/2009
Offline
3804 posts
 

Re: Why SOCOM?

Sep 2, 2011

SoCoMiZDeAd wrote:

  • Original Character Game play  (Jump shoot, free lean, prone lean, jump climb, prone dive, fast and fluid movements & pressure sensitive sticks for running)


  • Small maps with choke points & map interaction  (I loved opening and closing doors)


  • Shooting mechanics  (IMO Socom3 had the best shooting mechanics)


  • Round based game modes   (Demo, breach, Control points & suppression are my favorite game modes)


  • TPV with an option for FPV  (I dislike OTS and ADS, shooting from the shoulder (hip) is how I prefered to play)

  • Sense of teamwork  (No one uses mic's in Socom4? Socom was a skilled game not a casual game and flashing beacons dont help)


  • UnRanked respawn  (I dont care if there is two seperate ranks as long as the main ranking system is based off round based games only)


  • Sense of community/Lobbies with text chat  (Socom4 lacks this)


  • Custom controller layouts (Everybody plays different, I like the freedom of choose my own controller layout)





Socom is Dead.

PERFECT ^

I was wrong CS:GO SUCKS
Message 42 of 226 (80 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 07/14/2011
Offline
342 posts
 

Re: Why SOCOM?

Sep 2, 2011
  • Original Character Game play  (Jump shoot, free lean, prone lean, jump climb, prone dive, fast and fluid movements & pressure sensitive sticks for running)


  • Small maps with choke points & map interaction  (I loved opening and closing doors)


  • Shooting mechanics  (IMO Socom3 had the best shooting mechanics)


  • Round based game modes   (Demo, breach, Control points & suppression are my favorite game modes)


  • TPV with an option for FPV  (I dislike OTS and ADS, shooting from the shoulder (hip) is how I prefered to play)

  • Sense of teamwork  (No one uses mic's in Socom4? Socom was a skilled game not a casual game and flashing beacons dont help)


  • UnRanked respawn  (I dont care if there is two seperate ranks as long as the main ranking system is based off round based games only)


  • Sense of community/Lobbies with text chat  (Socom4 lacks this)


  • Custom controller layouts (Everybody plays different, I like the freedom of choosing my own controller layout)





Socom is Dead....
Message 43 of 226 (80 Views)
Reply
0 Likes
Gaming Beast
Registered: 04/25/2010
Offline
2350 posts
 

Re: Why SOCOM?

Sep 2, 2011

now do you see what people were talkin bout? if a thread doesn't contain flame bait it won't get as much attention =(

derrick,rose,nba,all,star,signature,sig,lol,nbamixeswk
Message 44 of 226 (80 Views)
Reply
0 Likes
Treasure Hunter
Registered: 10/05/2008
Offline
5501 posts
 

Re: Why SOCOM?

Sep 2, 2011

Sushi_Pirate wrote:

Thanks for the constructive feedback so far everyone, it's appreciated.  Keep'em coming. 

-SP

So whats going to come out of this thread? Are you going to pass this on to zipper or sony? Or is this just more writing on the walls of the forum to be ignored.

PSN:PRE_-CISION-_


Message 45 of 226 (80 Views)
Reply
0 Likes
Fender Bender
Registered: 06/23/2009
Offline
3804 posts
 

Re: Why SOCOM?

Sep 2, 2011

DEADEYEZ wrote:

Sushi_Pirate wrote:

Thanks for the constructive feedback so far everyone, it's appreciated.  Keep'em coming. 

-SP

So whats going to come out of this thread? Are you going to pass this on to zipper or sony? Or is this just more writing on the walls of the forum to be ignored.

PSN:PRE_-CISION-_Thanks for killing SOCOM zipper

Don't start man.........

I was wrong CS:GO SUCKS
Message 46 of 226 (80 Views)
Reply
0 Likes
Wastelander
Registered: 12/09/2004
Offline
755 posts
 

Re: Why SOCOM?

Sep 2, 2011

Hopefully this means the right people are looking into why this series has become complete garbage.

Photobucket
Message 47 of 226 (80 Views)
Reply
0 Likes
Sackboy
Registered: 12/25/2006
Offline
504 posts
 

Re: Why SOCOM?

Sep 2, 2011

SOCOM points

  • Teamwork
  • One life
  • Watching friends duke it out after you have bit the dust
  • Friends - shooting the bull and taking names/team work
  • Easy to get together with your friends to play together
  • Game modes that are not copies of every other shooter, like suppression/TDM or some variant of control points/domination/etc  (S4 has only one real and new SOCOM mode,  Bomb squad.  Suppression in classic is close but still not elimination, which requires you to have to hunt down EVERYONE)
  • Game modes that resemble real SEAL objectives even if designed as a game, extraction, escort, demo, breach. (haven't seen any sneak up and take a picture without being seen, just the take data/intel)
  • Dancing on fools
  • Many of the other game mechanics described by other posters  (don't like the up-pad zoom though)
  • Evil sniper A holes/Being an evil sniper A hole
  • Everyone rushing to get to that engagement zone
  • Getting blasted by a grenade or being outgunned after rushing to the engagement zone only to become a spectator
  • Being a hero while you friends are watching you pull off a game winning performance
  • Cursing the goat who loses the game for you or doesn't support the team
  • Voting the goat who loses the game for you or doesn't support the team.
  • TK'ing then promptly voting the goat who runs his mouth too much or does something stupid

Negative SOCOM points:

  • Bullet proof rails on stairs
  • Bullet proof chain link fences
  • Bullet proof wood/cars
  • Shooting the low wall infront of you
  • Shooting the ground or rock you are laying on when in prone
  • Coming to a complete stop because a rock is in the way and you forgot the obligatory jump to clear it
  • Zooming in to shoot and the perspective shows you aiming and shooting at a wall
  • Seeing an obstacle when you zoom in although you can see fine without zooming in
  • Endless lobbies that have only one game going on that is completely filled or only one game I have no interest in playing
  • Messed up party mechanics, you party up for a one time use room (ala confrontation), you join a party to be put into an endless cue (S4)
  • Friends who cannot join your party without an invitation (S4)
  • Players gettiing shuffled between teams during each new game making you rely on a broken party system that puts you in endless cues that eat up your free time to play (S4)
Message 48 of 226 (80 Views)
Reply
0 Likes
Uncharted Territory
Registered: 10/06/2005
Offline
1655 posts
 

Re: Why SOCOM?

Sep 2, 2011

Sushi_Pirate wrote:

Hey everyone, quick question for you that I'm curious about.  Essentially, why SOCOM? 

I feel that many who post on the SOCOM forum are evangelists for the series either good or bad, with roots stretching back nearly a decade, as such I want to get to the core of what made you fall in love with the franchise in the first place, and what are the real core elements in future games that would bring you back.  From brainstorming a bit here are some of the keys I came up with:

-3rd person shooter

-Tactical

-Realistic

-Sense of Community

-Sense of Teamwork

-Roots/ties

-Gameplay (specifically what aspects)

-Fast paced nature

-Stealth

-Variable tactics and ever shifting gameplay/matches

There are many more I'm sure, but what I'd like to ask you is, what are the top three core things about SOCOM for you that made the game and franchise what it is?  Also why are they important?

Thanks in advance guys for keeping it civil and constructive. 

-SP

Well Suhi, if the following two posts from the following thread doesn't answer not only your question but anyone elses ever, I don't think a better offering will ever be possible...

http://community.us.playstation.com/message/36277801#36277801

LUKENBACHER wrote:

Go look at other gaming forums. Small ones, big ones, doesn't matter, but just go take a look. Most games out there are appreciated by gamers and receive constructive involvement. Yes, every forum has trolls, but most gaming sites out there have people that login to offer new suggestions, to interact with fellow community members, to feel "closer" with the developers, and a plethora of other reasons.

But this forum? Man o man is it a diamond in the rough. (Or should I say, a "rough" in the diamond?)

We have a rather large group of fans very unhappy with how the last 5 years have panned out with this franchise. And some of them are here to let Zipper, SONY, and the rest of the world know how they feel about it. Some blatantly bash, some beg, some give out "high 5's" of encouragement, and some are just here to talk about anything because they are not ready to let SOCOM go...

But I will point out, if SOCOM 4 was really a "great game", there would be more people here talking about it. Other games don't have "troll wars" on the daily like this site does. Other games have trolls in the comment sections of YouTube videos and articles, but very few take the time to login to the official forum to wreak havoc every day for years on end. It's worse than Republicans vs Democrats around here.

How active were the S4 Beta forums? Anyone remember? Seemed like they were pretty busy from what I saw. Where are those people now? This place is quickly turning into a ghost town. Do you blame that on the game? Do you blame that on the "new forum"? Or do you blame it on both?

Now this next part is just my opinion, but it appears as though the people here praising the game are doing so more to just push the buttons of unhappy posters. I see very few gamers around that truly like SOCOM 4, and the ones that do, like it more as a "new shooter" than they do a SOCOM title.

(And I base this assumption on their own words they offer daily. I read more than you might imagine.)

My point? This game has truly failed on just about every level as a SOCOM title in my opinion. And that statement means a lot coming from a person that had extremely high expectations for this game, and gave Zipper/SONY the benefit of the doubt that "more SOCOM" was going to be infused prior to launch. But we all know that didn't happen the way some of us were hoping.

(and maybe I was foolish for thinking that, but I'm an optimist.)

To those of you that TRULY like this game, congrats. I do not want to spoil your fun and will not mock you for finding value in your purchase. But just know, there was a time when SOCOM sold millions of copies each release, and most of us here are "barking" to get those numbers back. We want more people on these forums. We want a larger community. Most of us are not happy that we feel the need to login and refuse to be ignored by typing the same points over and over again.

But the fact remains, that some of us feel rather betrayed, and we aren't quite sure where the blame rests. SONY? Zipper? It doesn't matter. We are here to offer help in any form we can to whoever will listen. If it's all in vain, and we are just participating in a pointless parade on a PR outlet, then so be it. I still think SOCOM fans have the potential to be some of the most loyal gamers SONY has if we can just get a real SOCOM title. I mean, look how active we are with a crappy one? LOL.

The point to remember, is that there are still fans here talking about the SOCOM series. And the day that ends, trolling or non-trolling, is the day this franchise has truly fizzled out for good.

I will not deliver another "Forum Civil War Peace Treaty" between "haters & fanboys", because I think most all of us here are SOCOM fans for one reason or another. But I will plead to not distract yourselves with "community cannibalism". The SOCOM Community, Zipper, and SONY need all the SOCOM fans they can get. Believe it or not, we can all co-exist. The question is, what does this forum mean to you? An insignifacnt video game chat place to kill some time? Or the only place where you feel like Zipper/SONY might hear your frustrations and do something about it? I personally don't think this site is "life or death", but I do feel it can be an important tool for our Community if we viewed it as such.

Long read, not really necessary, pointed out the obvious, but I felt like writing a little piece anyways. Thanks for reading, and cheers to any future SOCOMs that might give us some hope one day...

  followed up by:

LUKENBACHER wrote:

Sushi_Pirate wrote:

Interesting post Luk, and while I can't speak for the gameplay and development I can say from my team's point of view we are trying to keep discussion lively but constructive whenever possible. 

We feel that the essence of a forum is the ability to share experiences both good and bad with others who share the same passion/interest as yourself.  Additionally with that in order to keep that open atmosphere the sharing has to be kept at a level that no one feels as through they are being attacked personally for their views/beliefs.

We would like to see this core idea/belief to be understood by more people on the forums and realize it can be a bit of a learning process especially when you have a group of individuals who feel disenfranchised.

As to specific forum bugs, I have another meeting with the engineers early next week but last I heard they were quite close to fixing the specific bugs which have been effecting the MAG & SOCOM forums since integration, though I'll know more next week.

Lastly, while thinking over what you said it did spark a question for me in my mind, and I'd encourage anyone interested to take a look at my question here:  http://community.us.playstation.com/thread/3889863  

Thanks,

-SP

Sushi,

First off, thanks for reading. This community is not easy to assess, and I have the feeling that some of the SONY mods are a bit intrigued by this forum. I have also seen a deeper willingness to "reach out" in recent weeks which I view as a good sign from your staff. We aren't ones for warm welcomes because we have seen many a mods/"gaming reps" come and go throughout the years, so forgive us for taking so long to open up.

Secondly, I would love to answer your question and give you a dynamite response in your thread. But the thing is, I'm inclined to link incredible threads that have already been written for examples throughout the years. Ironically enough, that is a very difficult process with the state of the forums right now. Our fanbase's history is pretty much unaccessible at the moment. We have typed everything there is to know about SOCOM. Which features work, which ones don't, and our opinions on everything from game modes & maps, all the way to finer details by the truck load that you could read everyday for the next 2 years and not cover it all. (and we've done this for each and every SOCOM that has been released) It's getting to the point, where the SOCOM forums are not worth investing that kind of time again and again. I for one would rather make podcasts, videos, and host my own articles, because I know they aren't going anywhere and can be referenced years from now if needed.

And any entity that is careless with hundreds of thousands of hours worth of heart felt investments on these boards is one cold cat. Seeing this forum in the last 3 months was like watching half a library with rare and one of a kind books burn to the ground. People have poured their heart and soul on these boards. Our community built the ultimate database for ANY developer and publisher to read regarding the demise of this franchise and how to save it. And we offered a lot more than just criticism as well. This was our ecosystem outside of the in-game interactions. A digital coral reef if you will, that is dying away as we speak...

And at this point, we have been absolutely disarmed in that regard. It's definitely a slap in the face if you ask me. It's no surprise that conspiracy theoriests out there feel like that was done on purpose, in some kind of attempt to give us all a dose of "e-riddlin" to calm the masses. Time and time again, this franchise continues to change and revamp itself, all the while the fanbase cries for simplicity.

We have watched this series become riddled with crappy launches, incomplete retail versions that require months of patching, subpar marketing & advertising, inabilities to thwart hacking, and a bigger list I could rant on for another 3 paragraphs. Our franchise has alienated us, and now our communication channels to address it have been hindered as well. Whether this has all been intentional or not, this community is finally losing the will to carry on. I don't forsee the forum empire being rebuilt if our old threads are truly gone for good, or remain unaccessible. What's the point?

This is a big problem if a company out there doesn't want to see this happen. It's not our doing as a fanbase, therefore, we can't really fix it. But we sure try the best we can anyways...

At this stage in the game, what the new mods are witnessing are EXTREME gaming fanatics having their addiction ripped from their hands. And there doesn't seem to be any clear reasons why this should take place from our standpoint. From a community aspect, it's counter productive. More longtime fans are leaving, than "new fans" are joining. From a business standpoint, the sales speak for themselves do they not? Almost a decade of loyalty, thousands of $$$'s spent by each of us, the greatest online network of clans gaming has ever seen, has now transformed much like the game. We were once some of the most "mega hardcore" gamers found on any console, and now we have "revamped" into one ****** off mob.

Do you blame us?

I will add I have been a fan for a LONG time. I've read probably over half a million posts on these boards. I have been to Zipper's studios and visited with a lot of the devs. I have written countless articles, recorded podcasts, made videos, built websites, and have even volunteered for a contract for the same publisher that I blame for a lot of my frustrations. And I can tell you, that coupled with the history of SOCOM paints a pretty clear picture from my stand point.

Alot of "small people" really care about this franchise. And no matter what we do, there is a handful of decision makers somewhere out there that could care less.

The problem is beyond me, beyond you, beyond this community, and beyond half of Zipper. And our fanbase may have never fully understood all this if we hadn't dug so deep.

What I have typed up above resonates with a large core of the SOCOM community. There is a lighter side that views all this as just a game, and doesn't take all this that serious. But those people also haven't devoted almost a decade of their life defining what SOCOM is. I may sound arrogant saying this, but this Community defines what SOCOM is. Not the dev, not the publisher, and not even the disc itself. The gamers who buy SOCOM, build the online communtities, keep the franchise alive, and create the opportunity for a business to make money define it. And the day someone tried to remove that control from our hands, was the day they quit making so much money. Plain & simple.

There's only two solutions to our community's problem. Bring back the original formula, or let SOCOM die for good and give us all closure. If we had a great SOCOM, it wouldn't matter what kind of forums we had. TRUST ME.

But in the meantime, the following is pretty much what you can expect on these boards...

People seeking some kind of closure, posters in denial, snipers trolling for laughs, or  confused fans being creatures of habit because some of us have been here so long, we don't know how to stop logging in. It's hard to just stop talking to people online you've been friends with for years and years...

But maybe, just maybe, we'll find a way to persevere and find hope again... we'll just have to see what the future brings us.

This is pretty much the situation you've walked into as our new mods. Best of luck. I'll help when I have time.

I won't speak for the rest of the community, but IMO - Your question has been answered.

Even Boomer could get headshots in this game...

Socom Creed / The Unspoken Rules

Message 49 of 226 (80 Views)
Reply
0 Likes
Uncharted Territory
Registered: 10/17/2009
Offline
1980 posts
 

Re: Why SOCOM?

Sep 2, 2011

I can't find Rev's thread but it had all the things that made SOCOM.

Instead of trolling, find something better to do. All you are doing is making a fool of yourself.

http://therealsocom.com/s1hd/votes1hd6.png

Message 50 of 226 (80 Views)
Reply
0 Likes