Since Emmet Graves and the PSASBR fans dont have the greatesr knowledge of Emmet Graves we should help them out. Reply to this thread with ideas for the level 1,2, and 3 supers, combos, and regualr moves. Each characters has 3 grabs and 20 regular attacks. Superbot doesn't even have charcater models done yet so some of these ideas game could end up in the game. I will post his final moveset when there are enough ideas on the PSASBR forums and send it to Superbot and also the Podcast Beyond crew. So lets go with the Offical Starhawk Forums Emmet Graves moveset.
NEED IDEAS FOR SQUARE. Those are mainly melee attacks. Still taking ideas for Supers
UPDATE:I guess its true these forums have kinds died.. not as bad as lbp but still. Im sad, Ill do the whole thing myself
Level 1 Super:drop a sidewinder corral, all who get mancaked die. Emmet gets on and goes for a short burst killing all in his path.
Level 2 Super:Drops a bunker killing any enemy under it. Emmet can walk in and grab an item. Stays on the battlefield for 10 seconds. Emmet can stay in for portection and other characters must jump in through the top of the bunker to get in
Level 3 Super:This one is obvious, it has to use the Stahawk. So all the other characters are forced to get jepacks and go flying into the air. Emmet is in a hawk that can ram people, shoot homing missles, and use machine guns. Last same amount of time as Sweet Tooth's level 3
X-double tap—Tapping X once causes jump, twice is a accelarated jetpack going up
Hold X(after X-Double tap)—Glide in jetpack(credt to DarthDanMan)
Side Grab—Grabs the opposing player, stabs them and throws them away(thats his basic knifing Animation in the campaign)
Up Grab—Grabs enemy and flies into air with a jetpack, Emmet lets go and the enemy goes flying
Down Grab—Grabs enemy and swipes the knife at their knee casuing them to fall
Triangle side—Throws a prox mine, explodes one second after being tripped(credit to DarthDanMan)
Triangle—Contiously shoots with assulat rifle but aim becomes more erratic over time
Trianle down—Shotgun blast
Triangle up—Blast grinder overhead
Circle—Drops a wall,If it hits someone AP drops out of them and they go flying back
Circle down—Drops outpost that gives anyone in its small radius AP. Last 30 seconds but can be destroyed. Same mancake affect as turret
Circle side—drops auto turret, Last 20 seconds but can be destroyed. If it mancakes on anyone AP drops out of them(DarthDanMan)
Circle up—Drops a flak turret that shoots up for 3-5 seconds, industrecabl. Same mancake effect
Square Side—shoots with pistol, faster but weaker than radec and little to no knockback
Square Up—Fires pistol in an upward direction
Square down—Fires pistol in a downward direction
Square-Various knife moves
1. some build and battle thing. maybe call an autoturret. it can mancake them and shoot at them (but don't make them shoot with too much accuracy.)
2. mech with clusterbombs and stomp. (don't make them too op and you can't stomp them while they're in mid air or jumping.)
3. hawk with torpedo and kills anybody in its radius.
The bad thing here is I always call the AP in PSASBR Rift... This will just reinforce that idea in my head. As for attacks I made quite a few but couldn't finish them all so feel free to copy & paste with mine.
Square: A series of punching/knife mele attacks followed by a pistol shot at the end of the combo
Square Forward: A sniper shot forward
Square Down:Does a grinder attack straight ahead
Square Up:Drops down a beacon for a Star(or War)hawk to shoot that spot up
Square (Air): A shotgun shot forward
Square (Air) Forward: Throws a proxy mine forward (if an metalic enemies walk near if flys up and sticks to em') otherwise it just denonates when you walk into the circle
Square (Air) Down: Tosses a nade' at the ground
Square (Air) Up: A knife slash upwards
Triangle: Generates a small radius rift overload which saps AP from enemies (Better in held down)
Triangle Forward: Jumps on a sidewinder and does a dash attack.
Triangle Down: Drops an autoturret that was rather in accurate fire (Only one on map at a time)
Triangle Up: Drops an outpost that gives AP to Emmetts only (Not much AP) It only hurts people if it falls on them not killing.
Triangle (Air): Floats in the air while jetpacking and can do anyother normal on ground attack (only lasts 5 secs?) hitting triangle again cancels it.
Triangle (Air) Forward:
Triangle (Air) Down:
Triangle (Air) Up: Does a jetpack boost straight up.
Circle Forward: Shoots a MAW straight ahead
Circle (Air) Forward:
Circle (Air) Down:
Circle (Air) Up:
Down Throw: Tosses the enemy on the ground and "repairs" their face.