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AmnesiaHazeMMXI
Posts: 798
Registered: ‎06-30-2012

Re: From concept to execution

Lol "moronically"

How this game managed to get worse since pub.beta is only a question LBI can answer.

It's not stupid players it's stupid game design.
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Fender Bender
ballsmakinze
Posts: 2,604
Registered: ‎07-25-2012

Re: From concept to execution

Thanks grem. :smileywink:
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Lombax Warrior
Caanan
Posts: 162
Registered: ‎06-29-2011

Re: From concept to execution

[ Edited ]

https://www.youtube.com/watch?v=pcS8DEsUbH4&feature=related

 

blame people like him. not sure if he's playing the beta or the finished game though but if isn't the beta blame him even more. ;-)

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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,282
Registered: ‎12-21-2007

Re: From concept to execution

Good find there Mangaas and our opinions are fairly similar, not identical but very similar.

 

Stronger but more expensive stuff.

 

The fact that in the beta we didn't have the cluster/torp and the game was actually better for it.

 

The fact that the terrain limits the b&b locations more now than in the beta.

 

Those 3 are what I really agreed with most.

 

 


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I Only Post Everything
THE_MANGAAS
Posts: 1,013
Registered: ‎03-07-2012

Re: From concept to execution


Caanan wrote:

https://www.youtube.com/watch?v=pcS8DEsUbH4&feature=related

 

blame people like him. not sure if he's playing the beta or the finished game though but if isn't the beta blame him even more. ;-)


 

It's the beta, but as someone who claims to have been a good pilot in Warhawk, I find it odd that the guy in the video isn't using at least advanced flight, and simply sticking to default flight.  He also seems to have no situational awareness in the air, a skill he should have picked up from warhawk if he was indeed a great pilot., regardless of the tweaks to controls and weapons between the games.

 

AF flight during the beta also seemed a bit closer to warhawks's tighter maneuverability, not sure if anyone else noticed this, but after the official release, the flight control's seemed slightly more sluggish and delayed, along with the delay with the homers missiles.  It was as if lightbox made changes to the entire flight system of AF, just to lower the number of A2G homer kills, without thinking of how it would effect flight overall.

 

@GremlinKlown, a glitch where a handful of people were able to try out clusters doesn't really count as the clusters being part of the beta.  I had never seen them in game.  Oddly enough, in that video, the clusters seem closer to how they are now strength-wise, and not the uber splash damage beasts they were at release.

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Gaming Beast
SpaceNun
Posts: 2,248
Registered: ‎02-22-2012

Re: From concept to execution

I don't know how many diatribes I wrote warning them that not testing all these weapons was going to ruin their launch and that they were playing with fire but it was more than a couple. It's at the point when I added Private Beta with People Who Don't Listen that I realized this team was mostly a bunch of amateur idiots handpicked by Jobe himself.

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Lombax Warrior
Undead-MonkeyGuy
Posts: 211
Registered: ‎05-28-2012

Re: From concept to execution

Back in the beta I do remember the turret base raping and the sniper base raping.

I remember going 44 to 0 with a sniper.
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Fender Bender
Samokoske
Posts: 3,292
Registered: ‎10-16-2012

Re: From concept to execution

Nun... do you ever say anything of value that has relevance to what's going on today?


this is me helping
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Treasure Hunter
ManlyMisfit
Posts: 5,541
Registered: ‎11-03-2007

Re: From concept to execution

The great thing about concepts are that they live in the imagination. It's much easier to imagine a problem doesn't exist then be forced to find a way to fix it. 

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Death Dealer
StubbornPuppet
Posts: 1,012
Registered: ‎12-30-2008

Re: From concept to execution

The main change, which I believe is at the heart of the the first thoughts in the OP, is that Lightbox removed any chance of making a quick 3 or 4 walled base to protect the flag.  The flags are now located in areas that are either very difficult/time-consuming or impossible to build walls around.

 

I personally liked the whole 3-4 walled base strategy, but I knew it was doomed before the end of the beta as the Lightbox team expressed frustration with that practice.  It's not what they envisioned us doing... so they removed it.  Some people liked that you couldn't do the walls any longer, some of us, like me, felt it was more fun the old way.

 

So be it.

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