This thread is only about tanks ok? I will post my ideas, modes, skins, etc. And it will all be tank related. As will discussions. So lets begin.
Tank Definition: A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive...
TANK INFO IN STARHAWK: Current tanks in Starhawk: 1(Ox Heavy Tank) Deploys From:Tank Depot-4Rift Available Possible Upgrades: 3 Loadouts: Heavyweight & Groundpounder Modes: Artillery(2) & Shells(2) Engine mods: Faster than the Grizzly
WHAT I WANT FOR THE TANK:
Loadouts: -There needs to be more loudouts with the tank in it. Atleaste an all vehicle loud out. -Tank only loudout
Modes: Tank Superiority(like a BF3 setup. Two bases, one capture point. 1-3 for starhawk would be cool) All other modes would be cool if there was a Tank Loudout.
Upgrades: Ok, so the tank we have now is a almost-standard tank. Nice, slow speed, Nice Shell range with medium damage, Long Artillery Range with high damage. This leaves us with two slots for tanks.
Upgrade one(right slot): Im pretty sure you all know whatcit is. The Warhawk equivellentvof an APC.
»APC(lets call it Ram Shielded tank. I would call it Armadillo, but armadillos are slow and rams are somewhat related to Ox) ~holds 6 players ~No weapons ~Cost 3 Rift ~Troops can use their own default weapons ~The tank will move the speed of an Ox with Engine mods with a chargable boost(boost charge time indecated with the typical fuel meter). Boost also destroyes mini vehicles on impact. ~Tank has a high amount of health since it is shielded(should be bulky) ~tank is able to activate a Bubble shield by droping a device that spawns it.Bubble shield is activated for 10 seconds and takes 20 seconds to recharge. Now, i dont know if bubble shield is lethal or not. But the bubble shield CAN be destroyed by destroying the device that spawned the shield. ~shield device also acts as the Troop Spawn beacon so the tank itself is not too OP. ~Boost makes it go faster than the Sidewinder for a short amount of time.
Upgrade 3(Left Slot): One i made up,
»Rhino Assault Tank. Dominant, powerful vehicle but slow. Tank is wide with two side mounted guns and a top cannon.
~Tank holds 1 Person ~Costs 6 Rift ~Speed of Ox but Engine Mods is speed of Grizzly ~There are 4 modes -Left Mode=Two mounted guns on the side. Damage equivellent to Razorback mini gun so it is not good for destroying buildings. Just Troops and vehicles -Right Mode=Switches to top cannon. Does Damage of one artillery shell and shoots at the speed of half Ox tank artillery. The cannon does not have an aim viewer(like Pod launcher and Artillery) -Top Mode=Rocket. One rocket from the cannon. Rocket shoots at a VERY slow rate and is good for locking on to flying vehicles and does minimal damage to buildings -Bottom Mode=Drops Mines that equalls two proxy charges with large exlosive radius but low detection radious. -Low Health.
Tank Pieces: Well..this one is tough. Ill to it later.
Well that is all. Feel free to comment and everything. Uuum.. I can do other vehicles/buildings if anyone wants. I try to stay realistic with upgrades and i try to keep them very different so they cover every purpose of their name.