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Sackboy
TX11
Posts: 391
Registered: ‎05-03-2008

Re: 1.04 Inspired Idea: Sidewinder Chaff

pilgrim i would argue that the splash damage you are referring to is the true problem then not the lock    if you were off the sw and running away you should have lived.   Is that the fault of the lock on or fault of lack of countermeasure    no it is not     it is the fault of the splash damage of the rocket that did hit the sw    you said so yourself    "but the splash damage still got me"    i have no problem with lbi removing splash damage on sw lock ons    i feel this would be correct approach

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Fender Bender
ballsmakinze
Posts: 2,600
Registered: ‎07-25-2012

Re: 1.04 Inspired Idea: Sidewinder Chaff

I'd say that was our old friend lag pilgrim. I had the same thing happen to me but other times as long as I got off I was fine.

@TX I know. I was messing
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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,169
Registered: ‎12-21-2007

Re: 1.04 Inspired Idea: Sidewinder Chaff

[ Edited ]

SuperCargo- wrote:

PLYMCO_PILGRIM wrote:

SuperCargo- wrote:

I would suggest having a dodge mechanic instead of chaff. This requires that the driver has more skill and is paying attention.

 

I think that simply adding chaff makes it too easy to dodge a rocket.


I got a PM suggesting the same thing, check out my comment about 6 posts down on the last page for my opinion.

 

 


It's a good point. Maybe if the dodge feature had a cooldown? I still like dodge (or evade) better than chaff simply because it requires that players be more aware of their surruoundings instead of just punching chaff all the time.

 

Although if sidewinders had only 1 or 2 chaff uses, it could also work.



I like where you are going on the skill thing for the dodge (its actually why i never complain about the sidewinder "stability" stuff some people complain about, to me driving it on hills and weird angles is a learned skill).  

 

 

I could get on board with it just having a one, single use, chaff instead of an unlimited chaff w/cooldowns.  I actually like that idea a lot.  Either just one and its done or two with a minute minimum cooldown between them.    I just changed my idea based on your feedback :smileyhappy:.

 

 


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PlayStation MVP
PhoenixArcher128
Posts: 12,915
Registered: ‎05-05-2010

Re: 1.04 Inspired Idea: Sidewinder Chaff

[ Edited ]

Yeah, the splash radius on all vehicles is just too big. For rockets and mines.

Definitely needs to be lessened, even if just against vehicles.

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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,169
Registered: ‎12-21-2007

Re: 1.04 Inspired Idea: Sidewinder Chaff


TX11 wrote:

pilgrim i would argue that the splash damage you are referring to is the true problem then not the lock    if you were off the sw and running away you should have lived.   Is that the fault of the lock on or fault of lack of countermeasure    no it is not     it is the fault of the splash damage of the rocket that did hit the sw    you said so yourself    "but the splash damage still got me"    i have no problem with lbi removing splash damage on sw lock ons    i feel this would be correct approach


I was wondering if someone would pick up on that and mention it.  I was going to go that route orginally but I'm not looking for LBI to nerf the MAW so I tried to keep that angle out of it :smileytongue:.  

Although if they nerfed its splash damage on ground troops I wouldn't complain (unlike when I get OHKilled with the MAW in DM :smileytongue:)

 

 


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Sackboy
TX11
Posts: 391
Registered: ‎05-03-2008

Re: 1.04 Inspired Idea: Sidewinder Chaff

im not saying nerf for ground troops  im saying if the rocket is looked on a sw  and hits lessen the splash damage it gives off      and no phoenix not on all vehicles that is not what i was saying    just sw due to the reason pilgrim stated above

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PlayStation MVP
PhoenixArcher128
Posts: 12,915
Registered: ‎05-05-2010

Re: 1.04 Inspired Idea: Sidewinder Chaff


TX11 wrote:

im not saying nerf for ground troops  im saying if the rocket is looked on a sw  and hits lessen the splash damage it gives off      and no phoenix not on all vehicles that is not what i was saying    just sw due to the reason pilgrim stated above


The problem is they probably can't do it for just the SW, and will have to adjust it for all vehicles, or overall

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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,169
Registered: ‎12-21-2007

Re: 1.04 Inspired Idea: Sidewinder Chaff

[ Edited ]

TX11 wrote:

im not saying nerf for ground troops  im saying if the rocket is looked on a sw  and hits lessen the splash damage it gives off      and no phoenix not on all vehicles that is not what i was saying    just sw due to the reason pilgrim stated above


Oh if they can program it that way I would love it (I suspect they can't but I'm not sure).  Only when locked onto the SW...not when dumbfired but only when locked.

 

  

I don't want to see it lessened against vehicles, the vehicles augment your survivability good enough as it is for me.  

 

 


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Sackboy
TX11
Posts: 391
Registered: ‎05-03-2008

Re: 1.04 Inspired Idea: Sidewinder Chaff

we would need lbi to state whether or not it is possible     i honestly don't see why it couldn't be      they programed the game to use skills that have different affects and can be changed on the fly

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Wastelander
KaptainEpik
Posts: 744
Registered: ‎10-17-2010

Re: 1.04 Inspired Idea: Sidewinder Chaff

I haven't played 1.04 yet but I'm just wondering.. Do you get a warning when you get locked onto? Like in a hawk?

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