08-12-2011 06:08 AM
Hey there, HawkStars! I'm trying to get some thoughts on respawning, and I know you all have a lot to say about it. It's tough getting the balance just right when it comes to respawning in shooters; if it takes too long, the game gets boring! But being too fast can also be a problem. I want to hear all your thoughts on how you think respawning should work in Starhawk right here in this thread.
This isn't limited to respawn time, either--have something to say about where you respawn, and with what equipment or vehicles? Go ahead! Tell us your concerns. I'll be listening to all the awesome feedback you guys have for me.
08-12-2011 07:26 AM
The respawn system WH had was great. I think for larger maps the player should spawn with a rifle and 4 grenades. For smaller map rifle and two grenades.
I had an idea on making the weapons the player spawns with relative to the amount of enemy's in their base, or the danger the player would immediately face when they spawned. So for example, if there were 13 people in or hovering above my HB in WH I should spawn with a flamethrower, rifle and RL. If there were to be 4 or 5 then a rifle and 4 grenades would work. If the number was 7 or 8 then a RL, rifle and 4 grenades.
On smaller maps I think their should always be more than one spawn point accesible in case of baserape. Grinder is the perfect example of this because it allows the tam to avoid baserapes on small maps(rare occurence).
As far as spawn times, I think you guys had it perfect in WH. 3 seconds in the officials, 5 in PR. Instant respawn might work for this game though, because y'all are shooting for a fast paced game.
08-12-2011 09:42 AM
08-12-2011 09:45 AM
-I love the spawn pods by the way!
KEEP -I like the way the pods give you micro control of landing spot, while the spawn screen gives you macro/micro control of spawn location.
KEEP -I prefer that if there is any timer it should count down while you are looking at the map and figuring out the exact spot you want to spawn. Specially since you see the enemies running around your base and can last second come in right above that enemy mech tearing your base up.
CHANGE 1. -I think you could drop the map screen timer to either 4 or 3 seconds, which seems plenty enough to find a spot and go.
CHANGE 2. -I think you need to reduce the death cam screen as much as possible, as from the E3 MP vids, it appears too long and is largely responsible for the 16 second delay in getting back to the action
Between the 2, I think you can get the spawn time to at max 10 seconds all together. Less time is better, but considering death cam, spawn selection, pod travelling from death to shooting, I am open to it taking as long as 10 seconds to keep all those things there.
While I haven't played yet, I am betting that once you're in it and know what to do with the pod, you'll feel that fun gamer tension as soon as the pod is flying.
08-12-2011 10:21 AM
Again.. love spawn pods. If this confuses you, please look it up.
I also want to make it clear that currently Spawn pods do show a ground target where they are pointed like B&B, so enemies can tell a pod is about to come down. If you don't get out of the way, and I mean use your Sprint, then you probably should get mancaked. I don't think it's an unfair advantage, as you can only do this in your own base area, and it does take some finesse on your part and some bad game-playing/unlucky situation on the enemies part. I found the amount of flight adjustment, and length of time for the spawn to land were pretty spot on for balance.
08-12-2011 10:47 AM
08-12-2011 11:18 AM
1. Respawn Time
2. Respawn Location
3. Respawn Rift Amount
4. Respawn Equipment
5.Respawn Attack Fairness
6. Respawn and Skills
7. Respawn in the Single Player
8. Respawn 4x4 Racing (If it is done)
08-12-2011 12:56 PM
Here is an Idea... You are in the Pod for x sec onds but you can press the square to get out early right... For those that want longer respawn time DO NOT hit the square... Those of us that want to get right back to the action should be alowed to by picking spawn and launching the Pod... 3-5 sec. would be great from TOD to Pod touchdown and if you want hit square your right back into the action... So with that you can have your spawn time be 3-5 seconds to 25ish with teh countdown of the Pod...???