@winscar
Dante's development in this game as an adolescent juvenile teen was very well done. The game has a very cinematic feel to it, and that's a cue every game should take from Uncharted (if they choose to go down that route).
As for him being 'overpowered,' i see that a bit as an understatement. The way this dante moves shows a young adult with a weakness, and limbo yook the idea of the goth looking older games into how that would translate into modern architecture.
Overall, the game doesn't feel 'dumbed down,' as the controls are easy to learn, but getting the juggles right are harder to pull off, and if you're looking for a challenge, the trophies should point you in the right direction.
One quip about that though, I am no real fan of the way difficulty settings are set up. The first hard difficulty has to be unlocked through normal play. And then there are 3 other modes to complete for the platinum trophy.
You're also tempted to play the game through it's beginner or easy setting for the completion objectives beforehand. But I'm going to stick through some playthroughs first.
this is me helping