11-01-2012 12:45 PM - edited 11-01-2012 12:47 PM
Jeez, my hour count is in the high-double digits and I just found out about this here. I was wondering why the guys who killed me with rocket launchers kept jumping as they shot at me. Thanks for letting me know... though I'll probably only use it on jetpack spammers.
11-01-2012 01:11 PM
This whole "snap aim" thing doesn't seem so bad. Didn't warhawk have a automatic sticky aim? That was way easier to use if I remember correctly
Yes, but it didn't guarantee a head shot, and it was easy to break/get away from. Also, the further away you were, the less 'sticky' it was/is.
The snap aim glitch guarantees a head shot, and in SH, the headshots do far more damage than the headshots in WH.
11-01-2012 01:27 PM - edited 11-01-2012 01:35 PM
The snap aim glitch, IIRC, automatically snaps to the head, especially if you're in a jetpack.
It also prevents bullet spray or the widening of the bullet pattern.
Let me double check my assertion... will return shortly.
CONFIRMATION: Snap aim glitch guarantees head shots at a certain distance. Too far out, it won't guarantee a headshot. This is how a jetpacker using it can kill you in 4-5 shots instead of unloading an entire clip and then some.... Unlike WH's sticky aim - you have to work to get a sticky aimed head shot because the bullet spray would try to pull your reticule lower to a body shot the entire time you were hammering down on the trigger.