11-04-2012 06:22 PM
Let's take a look at the ads Sony has done for Starhawk. First was an ad on IGN which most people just close right away. Next was an E3 sizzle video which was post release and most recently it was in the new ps store update intro video. What were their expectations when they put these "ads" up? It does nothing for the game. Also instead of giving dlc to playstation plus, why not give them game? People will play the game then decide to buy dlc not the other way around. The campaign was lackluster so whats the point of giving to ps plus members(like myself) who are hardcore gamers? Just stupid. Luckily sony's giving solid ads for Playstation All Stars, which is awesome.
Disclaimer:I bought the retail version of Starhawk way back when
11-04-2012 06:25 PM
11-04-2012 06:27 PM
Offtopic, but since you mentioned it.. playstation allstars is really **bleep**. Tried the PS+ demo, what a waste of downloading.
11-04-2012 06:32 PM
11-04-2012 06:39 PM
11-04-2012 06:43 PM
Regardless, unless they overhaul the fundamental gameplay of how you only use supers, and add in actual health bars...
the gameplay is incredibly shallow and pointless. Not being able to damage eachother, and only knocking out players with your super moves, makes the game incredibly unfun. It's just a race to fill up your super meter, with zero consequences for getting hit. It trivializes the actual fighting leading up to pulling off your super. It seems they were trying to arbitrarily give the game some distinction between super smash brothers, for no other reason than to make it different. And it's for the worse.
And not only that, some supers are absurdly unbalanced and all over the place. When you can rekill your opponents with the same super multiple times, (because they then respawn into you again), makes me facepalm. So instead of choosing a character based off their move list, playstyle, combo's, etc, I just pick based off their super moves.
11-04-2012 06:49 PM
11-04-2012 06:53 PM
11-04-2012 06:54 PM
THE_MANGAAS wrote:Regardless, unless they overhaul the fundamental gameplay of how you only use supers, and add in actual health bars...
the gameplay is incredibly shallow and pointless. Not being able to damage eachother, and only knocking out players with your super moves, makes the game incredibly unfun. It's just a race to fill up your super meter, with zero consequences for getting hit. It trivializes the actual fighting leading up to pulling off your super. It seems they were trying to arbitrarily give the game some distinction between super smash brothers, for no other reason than to make it different. And it's for the worse.
And not only that, some supers are absurdly unbalanced and all over the place. When you can rekill your opponents with the same super multiple times, (because they then respawn into you again), makes me facepalm. So instead of choosing a character based off their move list, playstyle, combo's, etc, I just pick based off their super moves.
Well to use supers, you have to get hits and combos... So that consquence of getting hit is that you dont to build your super meter then you lose.
11-04-2012 06:58 PM - edited 11-04-2012 06:58 PM
CHAMMOND wrote:
playstation characters are pretty shallow compared to those from smash bros. I cant think of one player on the all star roster I want to play as.
Nintendo characters are a lot more iconic but Playstation characters are more suited to a fighting game because most of them come from more violent games to be blunt. Most nintendo charcaters are from platformers so a lot of the combos are kind of made up.