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Uncharted Territory
waablammmo
Posts: 1,133
Registered: ‎07-31-2012

Re: Starhawk or Dust?

Lol, like when you spawn in with 4 of the enemy team, and 2 of them are heavies with HMGs??? :smileysurprised:
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Treasure Hunter
thesupertman
Posts: 5,411
Registered: ‎09-08-2012

Re: Starhawk or Dust?

Dust 514 needs alought of work! And I dont want to wait 6 months for a update.
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PlayStation MVP
PhoenixArcher128
Posts: 12,922
Registered: ‎05-05-2010

Re: Starhawk or Dust?


Winscar_Shinobi wrote:
Strongest sniper (prototype) does like 250 damage.

Main reason they seem OP is because everyone's using militia gear and NOT SPECING INTO ANYTHING BESIDES GUNS (capped for emphasis)

I use shield boosters and armor repairers on my logi and armor plates for my heavy.

Phoenix uses militia stuff but it takes 3 sniper shots to kill her.

The longer the game goes on and the more skills people get the weaker snipers will become.

Snipers are, I think, OHK on the head (or do a lot of extra damage...its just really, really hard to get a headshot with the snipers in Dust.) Just wait a while, besides noobs and redline snipers, you'll see the real snipers that can make even a Heavy pause...and don't forget the 10% boost from weaponry (and if one of the sniper skills has a damage boost), as well as 10% from the proto light damage mods...it adds up.

 

Most people do seem to go for guns first and then when they want to upgrade their health (which is only really possible through mods, unless you want to "upgrade" suits (in other words, go from Scout to Logi to Assault to Heavy), they find it costs a lot of SP, especially for shield mods (unless you started as the sniper class, they get that for free). I have skills for everything I need for my loadouts at least at lv1 right now, many are now at lv2-4. Planning is key in this game, and once you've made a plan it becomes a lot easier.

 

My primary loadout is a BPO loadout (doesn't cost me any ISK to die); its got a Standard Assault Dropsuit (Raven Type-I), Standard Assault Rifle (the Exile, but that's not available on the market at all), Standard SMG (Toxin, from the Merc Pack), two Militia Shield Boosters (+44 Shield), a Militia Armor Repair (repairs 2 armor/second), a Militia Armor Plating (think its +47 armor, but not sure on the exact number), Militia Nanohives and Militia Locus Grenade. I have 169 shield and 241 armor. This loadout is technically a lot worse than what many people use; at this point, many have standard or better equipment in most slots, and don't use anything militia anymore. But, thanks to my skills, this is an extremely viable loadout for public matches.

In a normal Ambush I'll get at least 10 kills (more like 12-18) and less than half that in deaths (usually 2-8, but a normal match I haven't had less than a 2 KDR) Matches with bad Blue-Dots or really good Red-Dots I'll do worse, but that's normal for that situation, and relatively uncommon. And bad luck can also apply. Skirmish matches are too variable to say how well I do, but if there isn't any red-lining going on and the teams are decent I'll get between 20 and 40 kills normally, with less than 10 deaths.

Again, this is with a loadout that takes only three skills to use for an ISK equivalent (the * aren't actually required for my loadout); Assault Rifle Operation lv1*, Caldari Assault Dropsuit lv1, SMG Operation lv1*.

This isn't to say I don't have "better" loadouts available, its just I don't use them much (don't see a reason to, since I'm doing well enough without them) On a side-note, if I didn't donate ISK to the corp and some clanmates in need, I'd have around 20mil ISK sitting in my wallet, maybe a little more.

 

 

If you're wondering what skills you need for defense, you need:

Shields - Combat Engineering lv2, Shield Booster Systems lv3, Shield Enhancements lv1

Armor Plates - Field Mechanics lv 2, Armor Upgrades lv1

Armor Repair - Field Mechanics lv 2, Repair Systems lv1

Also, having Field Mechanics up to 5 will give you a 25% boost to armor, and there is a skill to boost shield by 5%/level, but its requires a few of the shield skills and I can't remember its name right now.

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PlayStation MVP
PhoenixArcher128
Posts: 12,922
Registered: ‎05-05-2010

Re: Starhawk or Dust?

Speaking of the update, some things I've heard being addressed...

6-man squads (and 48-player games)
New visuals (that don't require as much memory and all, so better loading times and less lag)
New maps
Ambush spawning change
HMG and LR nerfs
One or two new gun types (can't find confirmation on both; one is essentially a light forge-gun, the other is a new type of rifle)
New racial dropsuits (what that means, exactly, I'm not sure. But I think it means there will be three types of new suits per dropsuit type, to make each four types per type...one for each race)
PvE (co-op...if they add this soon a lot of people will be very happy. Its coming eventually, when is just not sure)
New roles for corp directors (good for corp management)

There's obviously going to be other stuff and all, but that is what I've heard so far. Some may also not actually be there...we won't know until the update is out (rumors say it'll be before the month's end, BTW)
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Wastelander
escjsc
Posts: 653
Registered: ‎02-26-2012

Re: Starhawk or Dust?

Really? The LR is being nerfed? Who ARE these crybabies?
@blaamo
It's worse when they memorize where'll you'll spawn near a missile silo and kill you even before the black screen fades away.

http://i195.photobucket.com/albums/z98/VillDoc/escjsc2-small.jpg



Destroyer Of All , Killer Of None

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Survivor
pimentel2
Posts: 2,784
Registered: ‎07-20-2008

Re: Starhawk or Dust?


thesupertman wrote:
I hope I gets fixed. Sound cuts are frustrating!

Will be fixed. CCP has stated they are aware of this. Seems like QA didn't push the servers hard enough, and now we're stuck with sound cuts (for now).

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Uncharted Territory
waablammmo
Posts: 1,133
Registered: ‎07-31-2012

Re: Starhawk or Dust?

Yep. All I do is laugh about it, hopefully they make it more like skirmish, but it isn't happening enough to bother me, I just hope they don't nerf the crap out everything, it's obviously a game that is going to be difficult at the start but rewarding to players that pay attention and put the time in
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Gaming Beast
armyluke
Posts: 1,883
Registered: ‎02-12-2012

Re: Starhawk or Dust?

Yea, headshots do a lot more damage, I found by aiming at the head of the enemy and seeing that I had 450% efficiency, then aiming at his body and I had 250% efficiency.

 

If anyone is wondering what these percentages mean it shows how effective your weapon is against the enemy you're aiming at. I was using a Gek-38 with a Complex Damage Modifier and Weaponry V, so thats why my percentages were so high.


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Gaming Beast
armyluke
Posts: 1,883
Registered: ‎02-12-2012

Re: Starhawk or Dust?

I really hate when they nerf a weapon you're using, it means all the time and effort you put into getting a lot of SP to train in that specific weapon is wasted. LRs didn't need a nerf, they're useless in close range, especially with a bunnyhopping scout.

 

I'm glad that they're fixing spawn points, I always seem to get spawned beside the enemy using a shotgun.


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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,198
Registered: ‎12-21-2007

Re: Starhawk or Dust?


armyluke wrote:

I also heard Ambush spawnpoints will be fixed in the next build.

 

So ambush might finally be playable.


I like ambush a ton, don't like being spawned in between 2 reddots though.


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