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Fender Bender
Registered: 10/17/2012
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Re: -- The Player Count Thread --

Nov 20, 2012
Good thing they were short games. If you still have R2, or are getting FUSE, send me an invite. I'll show you what makes the coop there pretty awesome. Also, I'm 1 trophy short from platinum. I hate competitive R2.


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Hekseville Citizen
Registered: 05/28/2012
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Re: -- The Player Count Thread --

Dec 28, 2012

This game doesn't show signs of dieing...

This is my signature, FEAR IT!
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Treasure Hunter
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Re: -- The Player Count Thread --

Dec 28, 2012
R3 is completely dead. It was fun while it lasted.... But it was too much like COD.
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Treasure Hunter
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Re: -- The Player Count Thread --

Dec 28, 2012
It seems to be growing. Not dying.
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Hekseville Citizen
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Re: -- The Player Count Thread --

[ Edited ]
Dec 28, 2012

I thought R3 had an awesome Campaign, but the multiplayer was sooo unbalance with the turret spam and power weapons. I play R2 Co-op every now and then, but I never got into it like other people did. Maybe I never ranked up enough to get the fun weapons and cool armor.  Fuse's Echelon mode looks really cool though :smileysurprised:

 

On a Starhawk related note,  I feel like the only level 50 who plays Prospector.  A lot of the servers I join normally only have people up to 30. I guess that's a good thing though, more people are playing.

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Treasure Hunter
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Re: -- The Player Count Thread --

Dec 28, 2012
R3 would have been better if:

30 player battles

Bigger maps (more open too.)

More guns

More killstreaks

Better balance.
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Fender Bender
Registered: 10/17/2012
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Re: -- The Player Count Thread --

Dec 29, 2012
R3 like call of duty?

Well.... I can't really vouch for or against that so nvm. But at least R3 brought back the weapon wheel.


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Treasure Hunter
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Re: -- The Player Count Thread --

Dec 29, 2012
I did have fun picking people off with the marksman in R3.

I wish there was a 3 round burst gun in starhawk.
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Fender Bender
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Re: -- The Player Count Thread --

Dec 29, 2012
Nah. That would be too OP


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Treasure Hunter
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Re: -- The Player Count Thread --

Dec 29, 2012
I don't think so. If it had the slightly less range than the railgun and a little more damage than the KR, it would be balanced.
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