12-21-2012 08:11 AM
Destroyer Of All , Killer Of None
12-21-2012 02:15 PM
escjsc wrote:
Hhmmmmmmm....... I'd like more people playing this game.
we did get a patch, you never know lol
12-23-2012 06:43 AM
A simple mechanics update that allows for Air Melee Kills. When you are standing on a watchtower or a ledge and an enemy runs by straight below you, it would be great to be able to hit R3 and have a little animation of you dropping down and driving your knife through the top of the enemy's noggin. The ability to hang off of ledges would be a great addition, as well. Of course, that may be the Assassin in me coming out...
Speaking of which... I've been in many DM situations where the AC voice over "Massacre" would be appropriate.
12-23-2012 07:07 AM
BBurgSteve wrote:A simple mechanics update that allows for Air Melee Kills. When you are standing on a watchtower or a ledge and an enemy runs by straight below you, it would be great to be able to hit R3 and have a little animation of you dropping down and driving your knife through the top of the enemy's noggin. The ability to hang off of ledges would be a great addition, as well. Of course, that may be the Assassin in me coming out...
Speaking of which... I've been in many DM situations where the AC voice over "Massacre" would be appropriate.
You can turn on music installed into your XMB to listen to in the game, Steve. Soooo go get that AC soundtrack!
12-23-2012 07:19 AM - edited 12-23-2012 07:20 AM
Samokoske wrote:You can turn on music installed into your XMB to listen to in the game, Steve. Soooo go get that AC soundtrack!
I was referring to situations in AC Multiplayer where you have 4 or 5 players in a small area and several assassinations are made in turn over a few seconds. The Animus voice over proclaims "Massacre!"
In almost every SH DM game I've been in, there have been at least two instances where several melee kills have been chained together... almost exactly the same thing...
I've got no problems with the music in SH MP. In fact, I rather enjoy the music cues that accompany various in-game situations, such as when you jump in a Hawk or on a Sidewinder, and especially the final two minutes or so of a close game of CTF.
12-23-2012 12:38 PM
12-23-2012 12:57 PM
12-23-2012 01:14 PM
BBurgSteve wrote:A simple mechanics update that allows for Air Melee Kills. When you are standing on a watchtower or a ledge and an enemy runs by straight below you, it would be great to be able to hit R3 and have a little animation of you dropping down and driving your knife through the top of the enemy's noggin. The ability to hang off of ledges would be a great addition, as well. Of course, that may be the Assassin in me coming out...
Speaking of which... I've been in many DM situations where the AC voice over "Massacre" would be appropriate.
the AC in you, or the War hawk in you? ![]()
12-23-2012 01:20 PM
Shouper2273 wrote:
BBurgSteve wrote:A simple mechanics update that allows for Air Melee Kills. When you are standing on a watchtower or a ledge and an enemy runs by straight below you, it would be great to be able to hit R3 and have a little animation of you dropping down and driving your knife through the top of the enemy's noggin. The ability to hang off of ledges would be a great addition, as well. Of course, that may be the Assassin in me coming out...
Speaking of which... I've been in many DM situations where the AC voice over "Massacre" would be appropriate.
the AC in you, or the War hawk in you?
Never played Warhawk beyond the demo, so you do the math... ![]()
12-23-2012 02:35 PM
you can grab onto ledges and pull yourself up. 0:54 - 1:05