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Lombax Warrior
Caanan
Posts: 168
Registered: ‎06-29-2011

shields and beam/flak turrets...

shouldn't be part of the bnb wheel imo. instead there should be certain keylocation spread across the map where you can set them up if you go there and spend the required amount of rift (makes room for more structures per loadout) + the sidewinder should be a drop in vehicle without building like the grizzly. just 2 ideas i recently had.

 

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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,640
Registered: ‎12-21-2007

Re: shields and beam/flak turrets...


Caanan wrote:

shouldn't be part of the bnb wheel imo. instead there should be certain keylocation spread across the map where you can set them up if you go there and spend the required amount of rift (makes room for more structures per loadout) + the sidewinder should be a drop in vehicle without building like the grizzly. just 2 ideas i recently had.

 


I think it would be cool if the vehicles were all drop in, that way there are more build items!

b

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Uncharted Territory
DarthDanMan
Posts: 1,882
Registered: ‎12-09-2009

Re: shields and beam/flak turrets...

If beam/flak turrets could only get placed in certain areas that would royally suck. Shields maybe...
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Lombax Warrior
Caanan
Posts: 168
Registered: ‎06-29-2011

Re: shields and beam/flak turrets...


DarthDanMan wrote:
If beam/flak turrets could only get placed in certain areas that would royally suck. Shields maybe...

The thing is that some people tend to build large ineffective turret farms in small areas (for ex. behind rocks) whereas i think it would be a better anti-air-defence when you build less but spread them all across the map and place them better. that's all. 

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Uncharted Territory
DarthDanMan
Posts: 1,882
Registered: ‎12-09-2009

Re: shields and beam/flak turrets...


Caanan wrote:

DarthDanMan wrote:
If beam/flak turrets could only get placed in certain areas that would royally suck. Shields maybe...

The thing is that some people tend to build large ineffective turret farms in small areas (for ex. behind rocks) whereas i think it would be a better anti-air-defence when you build less but spread them all across the map and place them better. that's all. 


You're looking for a build limit proximity thing then. I agree with that, hate it when I come across five turrets right on each other.

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Gaming Beast
bus_driver68
Posts: 1,959
Registered: ‎02-04-2010

Re: shields and beam/flak turrets...

I want to place a shield generator on my hawk so you can only deal damage to me by being inside the shield. :smileytongue:
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Fender Bender
A-JumpingJack
Posts: 2,958
Registered: ‎07-23-2012

Re: shields and beam/flak turrets...


bus_driver68 wrote:
I want to place a shield generator on my hawk so you can only deal damage to me by being inside the shield. :smileytongue:

lol

 

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Uncharted Territory
waablammmo
Posts: 1,147
Registered: ‎07-31-2012

Re: shields and beam/flak turrets...

This^^^^ SMS fix it NAOW!!!
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Gaming Beast
bus_driver68
Posts: 1,959
Registered: ‎02-04-2010

Re: shields and beam/flak turrets...

Of course you should also be able to put it on the tank, sidewinder, razorback and grizzly as well.
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Gaming Beast
armyluke
Posts: 1,961
Registered: ‎02-12-2012

Re: shields and beam/flak turrets...


bus_driver68 wrote:
Of course you should also be able to put it on the tank, sidewinder, razorback and grizzly as well.


Dont forget infantry!

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