Reply
Lombax Warrior
Registered: 12/20/2012
Offline
139 posts
 

Re: shields and beam/flak turrets...

Feb 6, 2013
Nerf it nao!
Message 11 of 25 (168 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: shields and beam/flak turrets...

Feb 6, 2013
@bus: with your shield thing on the hawk, the shield was going to be like that. But they switched it. Let me find a link.
Message 12 of 25 (162 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: shields and beam/flak turrets...

Feb 6, 2013
Here you go. A links of the BETA glitch.

https://www.youtube.com/watch?v=rdSL_lk4_1M&feature=youtube_gdata_player

Shield is the 2nd weapon shown^^^^^
Message 13 of 25 (158 Views)
Reply
PlayStation MVP
Registered: 12/21/2007
Offline
51400 posts
 

Re: shields and beam/flak turrets...

[ Edited ]
Feb 6, 2013

bus_driver68 wrote:
I want to place a shield generator on my hawk so you can only deal damage to me by being inside the shield. Smiley Tongue

WAHHH THATS SO OP, NERF IT OR I QUIT!   Smiley Tongue

They could make a shield pickup infinity perk Smiley Very Happy

Message 14 of 25 (156 Views)
Reply
Gaming Beast
Registered: 02/04/2010
Offline
1991 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013
I still want a skill where I can spawn in a hawk no matter what loadouts the map is. Bwahahaha
Photobucket
Message 15 of 25 (138 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013
Evil
Message 16 of 25 (132 Views)
Reply
0 Likes
Gaming Beast
Registered: 02/04/2010
Offline
1991 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013
We could name it EVIL
Photobucket
Message 17 of 25 (130 Views)
Reply
Lombax Warrior
Registered: 05/26/2012
Offline
187 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013

Let me see I think what they should have done with the vehicles is you start by making a Sidewinder platform. Then you go into the control panel and use the wheel to highlight the upgrade option from Sidewinders to Warhawks and from Warhawks to Tanks. I think this would add the feeling for more options in vehicles load outs and leave my room for the buildings. Also to go on top of that fix the priesing on each of the upgrades so by the time you rich like a tank you would have spend just as much as you would have do so the other way. Same way with Hawks and Turrets let me show you.

 

With the Air bound vehicles you would have to make a jetpact station and then make a lunch pad, and so forth if they ever add more air vehicles. Now for the turrets you make a beem and then you upgrade it to a flack turret or anything they come out with that's heaver or liter. Now you can go back wards as well and the person who upgraded it would you the same amount of rift back that they put into it. Also to fix that rift over lode problem just take out the rift bars all but one and replace them with a number telling you how much rift you got and the one bar is to tell you how close you are to filling another bar. Finely when the game ends all the rift you have left will be turn into XP. Now I know this is more then a response to what Caana said but I got carry away. Also I will not be on this website very long sadly but I'll be here and there now and then.

Message 18 of 25 (121 Views)
Reply
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013
I like that. So you are sating you want vehicles/turrets to work like Tower Defence like? Where you have to upgrade to get the next vehicle/turret?

That would be cool. But it also has its negatives.
Message 19 of 25 (119 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/21/2007
Offline
51400 posts
 

Re: shields and beam/flak turrets...

Feb 7, 2013

bus_driver68 wrote:
I still want a skill where I can spawn in a hawk no matter what loadouts the map is. Bwahahaha

Only if the hawk you get to spawn in comes with a full boat of weapons already Smiley Tongue

Message 20 of 25 (101 Views)
Reply
0 Likes