12-18-2012 02:25 PM
True dat RMT.
RMT and I would also send out the death planes. **bleep** hilarious
"Deploy Death Planes Scones!!! Two birds ready and waiting on the flight deck marked with bfg's"
12-18-2012 03:52 PM
12-20-2012 01:50 PM
Also Samo, another rage inducing thing is how build and battle was implemented. Some have touched on it but here are my thoughts as well.
One of the cons about B&B is what it lets you build. In order to get vehicles, etc. you use B&B. You use B&B to get the things that are all already readily available to you in a Warhawk game. This is bad because when you do not have B&B to use, whether it's because you hit the build limit or you have no rift, you have nothing. If B&B was used to help fortify bases that are already on the map, or provide perks to soldiers or vehicles, then even WITHOUT B&B, you still have core gameplay that is always there to fall back on. And that core gameplay would have EVERYTHING required to still have a blast. B&B would then add to that experience, not make it. There is nothing wrong with the idea of B&B making the experience, however because of how it was put in the game, like I said, if B&B isn't available, you get NOTHIN'.
If your buildings are being constantly destroyed, you have NOTHIN. No vehicles, no bases, not even any cover.
Let's say there were pre-made bases on the map that couldn't be destroyed (this is just an example). If players got points for capturing these bases and you could spawn on them, expanding territory would be an integral part of gameplay that would be a clear objective the entire time.
If the enemy had base A and your team had base B, and base A had tons of guys in it where you'd need constant support to take it, you could put an outpost by it and lay direct seige. But if that outpost was destroyed, you wouldn't be sent all the way back to your homebase. You'd still have base A. You wouldn't be in a position to be spawn camped yet. So not only would attacking enemy bases be fun in my opinion, that mechanic also reduces spawn camping right off.
Taking one of said bases wouldn't take as long as zones. They would be there to give your team multiple places to spawn that couldn't be destoyed with just a torpedo. And in this scenario, you don't need B&B to capture a base. So even without B&B, you can still get more places to spawn, as well as have places to find action that aren't all the way across the map. And because you could put an outpost right next to a base, which would make capturing that base significantly easier, being able to fortify the base with B&B would balance things out.
12-20-2012 03:05 PM
12-20-2012 03:55 PM
12-20-2012 04:08 PM
12-20-2012 04:33 PM