PlayStation® Community Events Calendar
PlayStation® Community Events Calendar
Reply
Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Working On Survival Horror Franchise

I'm working a concept for a Survial Horror Franchise, and I'm looking for some little tips.  Nothing obvious or big please, I got that stuff covered.  I just need small little tips that will make the game better, thank you :smileyhappy:

Please use plain text.
PlayStation MVP
SweetPoison13
Posts: 8,273
Registered: ‎12-28-2003

Re: Working On Survival Horror Franchise

Please use plain text.
Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Re: Working On Survival Horror Franchise


SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.

Please use plain text.
Treasure Hunter
mcbuttz78
Posts: 5,518
Registered: ‎07-02-2009

Re: Working On Survival Horror Franchise

[ Edited ]

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures

Mcbuttz78
vp-psn legioniaree group
Please use plain text.
Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Re: Working On Survival Horror Franchise


mcbuttz78 wrote:

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures


I'm looking things like that, I want the game to realistic without being too realistic since it's a video game.  I'm trying to find the perfect mix of realistic features while staying in the confines of a video game such as an example would be MGS3's Survival Mechanic.  As for a character of that kind I have something like that in mind but it isn't complete.

Please use plain text.
Treasure Hunter
mcbuttz78
Posts: 5,518
Registered: ‎07-02-2009

Re: Working On Survival Horror Franchise


Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures


I'm looking things like that, I want the game to realistic without being too realistic since it's a video game.  I'm trying to find the perfect mix of realistic features while staying in the confines of a video game such as an example would be MGS3's Survival Mechanic.  As for a character of that kind I have something like that in mind but it isn't complete.



 have you ever played  Im alive.. a consept like that would be stellar. survial in the realest form but with  horror

Mcbuttz78
vp-psn legioniaree group
Please use plain text.
Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Re: Working On Survival Horror Franchise


mcbuttz78 wrote:

Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures


I'm looking things like that, I want the game to realistic without being too realistic since it's a video game.  I'm trying to find the perfect mix of realistic features while staying in the confines of a video game such as an example would be MGS3's Survival Mechanic.  As for a character of that kind I have something like that in mind but it isn't complete.



 have you ever played  Im alive.. a consept like that would be stellar. survial in the realest form but with  horror


I haven't played I Am Alive, but I heard it was pretty good.  Also, I'm not exactly trying to make a Day Z.  What I'm trying to do is make a horror game with stellar Survival tactics.  The concept is influenced by classic Resident Evil, so you can see what I'm trying to do without doing too much of one or the other.

Please use plain text.
Treasure Hunter
mcbuttz78
Posts: 5,518
Registered: ‎07-02-2009

Re: Working On Survival Horror Franchise


Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures


I'm looking things like that, I want the game to realistic without being too realistic since it's a video game.  I'm trying to find the perfect mix of realistic features while staying in the confines of a video game such as an example would be MGS3's Survival Mechanic.  As for a character of that kind I have something like that in mind but it isn't complete.



 have you ever played  Im alive.. a consept like that would be stellar. survial in the realest form but with  horror


I haven't played I Am Alive, but I heard it was pretty good.  Also, I'm not exactly trying to make a Day Z.  What I'm trying to do is make a horror game with stellar Survival tactics.  The concept is influenced by classic Resident Evil, so you can see what I'm trying to do without doing too much of one or the other.



 i was n't meaning like day  z. but  something  with that realism..   yea i understand your point of view.. very good btw

Mcbuttz78
vp-psn legioniaree group
Please use plain text.
Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Re: Working On Survival Horror Franchise


mcbuttz78 wrote:

Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

mcbuttz78 wrote:

Nocturnal__Gamer wrote:

SweetPoison13 wrote:

Unsettling Atmosphere >>> Jump-Out-At-You-Scares


I've been keeping that in mind as I work on the concept and looking at some of the best Survival Horror games to keep that in mind.  I'm looking at horror from Japan, U.S and EU and trying to get a perfect mix between all types of horror factors.


 choices and consequences, as well  fatigue.  natural  habitats with sim like nature, being  realistic to life. Like if  you fall and break your arm it stays that way.

 

 Last but not least add a little religion and priest who  dams everyones with  scriptures


I'm looking things like that, I want the game to realistic without being too realistic since it's a video game.  I'm trying to find the perfect mix of realistic features while staying in the confines of a video game such as an example would be MGS3's Survival Mechanic.  As for a character of that kind I have something like that in mind but it isn't complete.



 have you ever played  Im alive.. a consept like that would be stellar. survial in the realest form but with  horror


I haven't played I Am Alive, but I heard it was pretty good.  Also, I'm not exactly trying to make a Day Z.  What I'm trying to do is make a horror game with stellar Survival tactics.  The concept is influenced by classic Resident Evil, so you can see what I'm trying to do without doing too much of one or the other.



 i was n't meaning like day  z. but  something  with that realism..   yea i understand your point of view.. very good btw


Okay, I was just making sure and I do understand what you mean.  Also, in my personal opinion Resident Evil 2 was the first real game I ever played and it kills me to see what Resident Evil has become.  Although that hasn't stopped me from enjoying a gripping Resident Evil plot.

Please use plain text.
Treasure Hunter
mcbuttz78
Posts: 5,518
Registered: ‎07-02-2009

Re: Working On Survival Horror Franchise

re is good franchise. but  i  always thought silent hill was the better game.( please dont kill me llol).,, I agree with you on that assestment  it getting  kinda redundant with the long story.. but  everyone  seem to love it.. I really cant get into  it any more  .. I dont know the story. Sadly

 

 

Mcbuttz78
vp-psn legioniaree group
Please use plain text.