
09-02-2012 09:17 PM
09-02-2012 10:02 PM
Nocturnal__Gamer wrote:It is and I do agree that the story has been too long, also I haven't really played Slient Hill just the demo of the fourth one. I'm heavily looking into Silent Hill and I'm gaining influence from Silent Hill too with weapons and core-mechanics.
the 1st one is classic good ness.. Just remember struggle is what horror , make them feel death.. If want good some good old games to try to get idea of struggle. pick up or play a little bit of the "the thing" for ps2.. they dont make games like anymore..
09-02-2012 10:04 PM
mcbuttz78 wrote:
Nocturnal__Gamer wrote:It is and I do agree that the story has been too long, also I haven't really played Slient Hill just the demo of the fourth one. I'm heavily looking into Silent Hill and I'm gaining influence from Silent Hill too with weapons and core-mechanics.
the 1st one is classic good ness.. Just remember struggle is what horror , make them feel death.. If want good some good old games to try to get idea of struggle. pick up or play a little bit of the "the thing" for ps2.. they dont make games like anymore..
I currently don't own a PS2, and I remember playing the first bit of it for the PS2 but I always got stuck at the start and had no idea what to do. Although, I have looked up a couple of things about The Thing and I do know what you mean.
09-03-2012 12:31 AM - edited 09-03-2012 12:37 AM
Nocturnal__Gamer wrote:
mcbuttz78 wrote:
Nocturnal__Gamer wrote:
It is and I do agree that the story has been too long, also I haven't really played Slient Hill just the demo of the fourth one. I'm heavily looking into Silent Hill and I'm gaining influence from Silent Hill too with weapons and core-mechanics.
the 1st one is classic good ness.. Just remember struggle is what horror , make them feel death.. If want good some good old games to try to get idea of struggle. pick up or play a little bit of the "the thing" for ps2.. they dont make games like anymore..I currently don't own a PS2, and I remember playing the first bit of it for the PS2 but I always got stuck at the start and had no idea what to do. Although, I have looked up a couple of things about The Thing and I do know what you mean.

There is always the Silent Hill HD Collection although one might argue that too many elements in Silent Hill 2 and Silent Hill 3 were tweaked when this collection was put together. With that being said, you should really play some of the earlier Silent Hill video games.
In my honest opinion, psychological horror isn’t something to be pushed to the side in favor of traditional or classic survival horror. If I were to take inspiration from Silent Hill then it would be from its unsettling atmosphere, its symbolism, and its psychological horror themes. Some of the best (i.e., the most memorable) survival horror video games that I have played were actually psychological horror video games.
09-03-2012 01:20 AM
SweetPoison13 wrote:
Nocturnal__Gamer wrote:
mcbuttz78 wrote:
Nocturnal__Gamer wrote:It is and I do agree that the story has been too long, also I haven't really played Slient Hill just the demo of the fourth one. I'm heavily looking into Silent Hill and I'm gaining influence from Silent Hill too with weapons and core-mechanics.
the 1st one is classic good ness.. Just remember struggle is what horror , make them feel death.. If want good some good old games to try to get idea of struggle. pick up or play a little bit of the "the thing" for ps2.. they dont make games like anymore..I currently don't own a PS2, and I remember playing the first bit of it for the PS2 but I always got stuck at the start and had no idea what to do. Although, I have looked up a couple of things about The Thing and I do know what you mean.
There is always the Silent Hill HD Collection although one might argue that too many elements in Silent Hill 2 and Silent Hill 3 were tweaked when this collection was put together. With that being said, you should really play some of the earlier Silent Hill video games.
In my honest opinion, psychological horror isn’t something to be pushed to the side in favor of traditional or classic survival horror. If I were to take inspiration from Silent Hill then it would be from its unsettling atmosphere, its symbolism, and its psychological horror themes. Some of the best (i.e., the most memorable) survival horror video games that I have played were actually psychological horror video games.
Psychological Horror is my favorite so I'm definitely looking into that. I would never push that aside for the sake of having a classic horror games, one of my characters I have in mind has Joker influence. Although he isn't complete, he will be playing a part in that area.
09-15-2012 07:56 PM
Ok so I will be brief.
Potential.
Basiacally you don't have to scare me at every chance but you just have to let me know you can.
Examples: Dead space, Slender
Walking by a vent in dead space is horrific, it throws you **bleep** and enough to stop some one from doing anything else but playing the game.
The big "F*** Me" moment
In bioshock it's when you look up and your suddenly right next to a big daddy. In dead space it is when the music crescendos suddenly and you know a necro is right next to you. In slender it's when your screen blurs up. Make a sign that I'm about to be **bleep**-ed over and then **bleep** me over.
09-15-2012 08:00 PM
09-16-2012 11:22 AM
Good. Tall things invoke the fight or flight response and increase primal fear. I am looking forward to this.
09-16-2012 01:17 PM
09-21-2012 04:26 AM