Please read the entire statement before anyone here trolls me or shoots down my idea unjustly:
Can there please be an option to turn on shoulder-swap memory in the multiplayer?
What I mean is: An on/off option for those of us who like to move along the maps clock-wise (mostly needing to aim with our left shoulders). The current issue is that every time I switch shoulder's, the game forgets that I want to be left-handed, and resets my aim back to right hand.
Some people might be fine with it (and trust me, I am not complaining--so please, don't troll me), but when I try to move in the map along the left side, I would prefer if my aim would stay to the left side.
I'm only asking this as an ON/OFF option in the menu. Of course, some people would prefer to keep things the way they are, so the option cold stay off by default. But for the restof us, it would be nice to have the option for the game to consistently memorize what shoulder we were last aiming from. Without this option, the right-hand default gives those who are on the right side of an object an advantage. If i'm on the left of an object/cover, then the time I take to switch shoulders (each time) can cost my character his life.
1st person shooters usually have this rule called the right hand advantage, which works somewhat well for them. But in 3rd person games, the main character blocks/obstructs a portion of our view, so being confined to one shoulder is annoying. Yes, I can swap, but I'll ave to keep aiming every time just to swap. Wouldn't it be better to memorize what my last shoulder swap was? Even if other players would not like it (but they can simply keep the option "off"--which will work essentially the same as it does now), at least let the rest of us be able to turn the option of memorization on.
Metal Gear Online (a game similar to this game's sneaking mode style of play) remedied this issue by including the option (again, I repeat: this would not be mandatory on those who don't want it--just a good option in the menu that we could turn on) to memorize when we last switched to left or right shoulders. It really helps in a stealth-based online game. I survived without it in Uncharted 2 and 3, but we really need it in this game because we have to aim-down-the-sights to shoot (which I prefer over games with cheap hipfire anyway) so being able to snap-shoot while mainting cover on the left side of objects is crucial to fairness (since those other enemies on the right sode of their own cover-object get the advantage).
I don't prefer the left over the right (me being right-handed in real life has no effect on me when using the character's left side)--I just switch it up because of where my characters body is. If i'm on the left side of a wall, I want to be able to have the left side of me ready to aim. I don't want to have to aim left just as the enemy runs around the corner to kill me (in that time span, I could get killed trying to adjust it from left to right at the last second--all because the game wouldn't memorize that I wanted it to stay left-sided incase an enemy crept up from that left-side corner of the aforementioned wall). I want it to memorize it prior. If the corner of the wall is left of me, why on earth would I want to aim from my right shoulder? It's bad enough my character's body obstructs a part of my view if I'm trying to see around the corner of my left side...
If anyone has ever played MGO (Metal Gear Online) then you would know how much more balanced it makes things for players on either end of the left/right spectrum. Also, Dead Space 1 (never played 2 or 3) and Resident Evil 6 did this too, as it helps when shooting next to a wall from either the left or right side of it, without require you to have to adjust as your in the middle of a fire fight. It would just remember what side u last aimed off of.
Either way, my point here is that this could be optionl, as some players might not care to keep track of what their last aim position was. But some of us would appreciate the ability to be ABLE to do it. But sometimes people like to shhot-down good idea's just because they lack the imagination to see how it could be a good thing. That's why i'm very careful to say that it would be like an on/off option in the menu.