I guess its a good change. For the fact that we while running can pick up ammo..it just slows down for a sec..
And loading happens while running is also good. As u need to be quick when u mess up a infected situation.
I want it to be realistic. But not at the cost of gameplay. I dont want it to be irritating.
And they also implemented chargeable torch rather than collect batteries for it
The aiming riticule seems the same...
I just noted some dots around it sometimes while shooting. Don't know what that's for..
Any other change u noticed...?
P.S. Melee looks classy. Joel feels tighter. Atmosphere was tensed. But was bot frightening.
Some changes I noticed, compared to E3:
- Cover seems less 'sticky'. In the E3 demo you can see Joel push his back up against cover fast and hard, almost like they pressed a button to make him go into it. I couldn't get him to attach to cover like that in the demo; instead I had to stand next to a wall and Joel would eventually put his back to it and enter cover.
- You can no longer sprint while crouching. According to a thread a while back, crouch speed is now contextual, and Joel moves faster when spotted. Still, I preferred the E3 method It looked very fluid crouch-sprinting between cover.
- Punches are thrown much faster
I honestly would have preferred that; post apocalypse games need to focus on resource management, IMO.
Would be awesome if flashlights needed batteries (to be found) on Survivor difficulty or something!!!
Yes, but I'm not sure how many times you can shake it to recharge it before you need new batteries or if you can constantly shake for a little extra juice.
Psilo...... I really dont think ND would have put 2 types torches......
What do you mean? A shakable flashlight uses magnets that interact with the batteries to give them a temporary charge. I don't understand where you got two different types of lights from.