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May 18 2013
By: Cookieter Hekseville Citizen 346 posts
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Character Rigging & Modeling

8 replies 374 views Edited May 18, 2013

Judd Simantov, 3D artist and Co-founder of Game Character Academy,

presents his work on Naughty Dog's latest project, The Last of Us.

His presentation shows the techniques he used in modeling and rigging the game's primary characters,and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

 

 

http://www.youtube.com/watch?v=myZcUvU8YWc

 

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Fender Bender
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Re: Character Rigging & Modeling

May 18, 2013

14:23 -> '...and now that the Uncharted series is over...'

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Smiley Surprised

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Hekseville Citizen
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Re: Character Rigging & Modeling

May 18, 2013
I noticed that too! No say it ain't so! Maybe he didn't really mean it like that. Maybe he just said that cus HE stopped working on Uncharted
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Hekseville Citizen
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Re: Character Rigging & Modeling

May 18, 2013
#keephopealive
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I Only Post Everything
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Re: Character Rigging & Modeling

May 18, 2013
NO **bleep**, it cant be over
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Fender Bender
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Re: Character Rigging & Modeling

May 18, 2013

Maybe he means the PS3 Uncharted games.

yeehaw i'm a cowboy now
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Wastelander
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Re: Character Rigging & Modeling

[ Edited ]
May 18, 2013

Joel looks completely different without a beard haha.

 

Wow, there's even a system for PUPIL DILATION. When a character is scared, excited or in a dark area, the pupil's dilate. If you shine a light in their eyes, they retract.

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Wastelander
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Re: Character Rigging & Modeling

May 18, 2013

That video was very educationiousness...for my mind. Which means, I'm smart boy.



.
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Fender Bender
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Re: Character Rigging & Modeling

May 18, 2013

I-Like-Pie45 wrote:

Maybe he means the PS3 Uncharted games.


let's hope so, Naughty Dog you promised that if we keep wanting Uncharted games you would continue making them, AND WE WANT MOAR! Smiley Indifferent

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