05-17-2013 05:27 PM
Judd Simantov, 3D artist and Co-founder of Game Character Academy,
presents his work on Naughty Dog's latest project, The Last of Us.
His presentation shows the techniques he used in modeling and rigging the game's primary characters,and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.
05-17-2013 09:58 PM - edited 05-17-2013 10:02 PM
Joel looks completely different without a beard haha.
Wow, there's even a system for PUPIL DILATION. When a character is scared, excited or in a dark area, the pupil's dilate. If you shine a light in their eyes, they retract.
05-18-2013 05:19 AM
Maybe he means the PS3 Uncharted games.
let's hope so, Naughty Dog you promised that if we keep wanting Uncharted games you would continue making them, AND WE WANT MOAR!