Judd Simantov, 3D artist and Co-founder of Game Character Academy,
presents his work on Naughty Dog's latest project, The Last of Us.
His presentation shows the techniques he used in modeling and rigging the game's primary characters,and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.
Joel looks completely different without a beard haha.
Wow, there's even a system for PUPIL DILATION. When a character is scared, excited or in a dark area, the pupil's dilate. If you shine a light in their eyes, they retract.