It will be a party dominating game, I think..it wont be many.
I better start finding good players then. I don't want to carry my team.
The nature of the game is to work as a team to survive, so yeah, parties will of course dominate most matches. That'll put off many of the casuals for sure. Most people like to just run around getting their own kills without thinking too much. This won't be the game for them. I expect a small player pool after a few months.
First few weeks 5-10,000 , slowly dwindlein down , after a year i'd say the'll be between 500-1000 online at a time which imo is better because the smaller the community the more after you meet people you've played with before builds rivalrys and a solid community , i played Time Splitters future perfect till it closed and it was same ppl who played it everyday for well over 5 years was amazing.
There is NO reason to believe that this game woudl turn out any different from previous NDI titles with MP.
Hmmm lets see...
- No Co-Op out of the box (not good)
- P2P connections on a 3rd NDI title for MP
- No mercs playlist option
- Clan will dominate
- Causuals wll be almost INSTANTLY turned off
Like any NDI game, small potatoes. Cool ideas, as usual, but poor implementation AGAIN is my prediction.
Given the sloppy handling of UC3's MP and it's MASS of issues, glitches, cheaters, laggers, horribly connected players, I don't see why anything should change for this title. NDI has their formula. Predction: they will REALLY soak their fans on this title for DLC. Experiments with things like UC3's TOURNAMENT SYSTEM will make their way into this title. Things like HAT SATS, micro transactions, and any other manner of annoying stuff is sure to be a part of this title.
Now, like anyone else, I would like to enjoy a good NDI product (for the most part), like the old UC2 days. I root for NDI, I do, but folks sure have short memories regading NDI's track record with MP.