But will there be any exploration in general? Like hub areas or small towns kind of like those villages in RE4?
Those screenshots from the 4 Hours In thread showed some nice environments. It wouldn't be bad if there isn't much exploration but I think this will be the type of game where I'll really want to take in the world and look around.
I don't think the cities are too open, they're most likely blocked by invisble walls or cars and other junk which you can't pass, I think they could've pulled off an open world game but the graphics would've been downgraded.
But it has linearity at its core.
As much stress has been layed on scavenging and crafting. So it would be open to a certain degree.
I really doubt like small cities or stuff villages in between cause most of the travelling is gonna be in cutscenes. And then we have to move on.
So far we've only seen combat against hunters in small area like the apartments or the general store
I just keep envisioning (or at least hoping for) parts where you have to play cat-and-mouse with them in larger areas like an abandoned gas station (interiors plus outdoor area) or a farm house with a barn and fields or just like a house with a few floors.
With the stealth aspects and AI, it certainly would be possible.
So one time you may have found a brick to kill someone. ... next time you play it that brick may not be there.
too bad they didn't add in needing to find food to restore health like they did in I Am Alive.