Please leave this ability in for a more casual difficulty setting and disable it for higher difficulties, or at the very least make it a toggle on/off option in the settings.
I frankly don't care either way but I'm sure some people will want to play it mainly for the story, so it should be kept as an option, but you're going to get too much negative press/hate from the more "hardcore" crowd if it's left in all difficulties. The only good solution imo to sell the maximum number of copies and keep everyone happy is to do it this way.
Of course the "hardcore" players could simply not press that particular button but for reasons beyond my understanding that is apparently not good enough.
Well it's that plus the immersion level and the fact that it just doesn't seem to fit for a regular guy to be able to do something like that. Again I don't care, but some people do. I've read plenty of complaints.
It seems with human enemies you can only see footsteps. And human enemies can exploit it by throwing bricks and other items as a distraction
So it's less of a wall-hack/Detective mode and more like listening really intently or putting your to the ground to get a grasp on your surrounding which, for a rugged veteran survivor like Joel, is well within his abilities
I would prefer it not to be there in fear of it being another detective mode. I know it's not that, but you're right, when I first heard about it, I immediately thought 'That doesn't fit a normal guy.' But I think it might. If he's been trying to survive for 20 years no doubt his senses would be more tuned. I think a little more tweeking from naughty dog and it'll be fine.
I don't mind this in Single Player, as I see what they're trying to say by implimenting this system, and it makes sense to me. I have a relative who spent 3 years going blind, and by the time she finally could not actually sense light itself, she could sense someone walking up to her door and, judging by the footsteps, she'd know whether it was a specific family member or friend or just the mailman. I have no doubts that such a heightened state of awareness could be adapted, or need to be adapted, afte 20 years of living like your life depended on it. I can't wait to see where this feature takes us in game.
However for the sake of balance and a more gritty multiplayer I hope this mechanic doesn't carry over. just my opinion.
I got a little grumpy hearing this myself as i did just pay $100 for the sony headset and knowing now I can just peers through walls like this, grinds my gears to say the least. People are defending this ability with "You gotta stand still". Problem with that, well standing still isn't exaclty a difficult task to achieve in videogames.
I'd prefer this option to be unavailable in a higher difficulty. I want to feel like Joel, not Sam Fisher.
I don't see the problem. I mean if you think about it, it's a post apocalyptic environment with hardly any sounds but bugs and other people or infected. And it really isn't that hard to stop and listen for a sound and be able to tell where it's coming from. It being really quiet would make this ability really easy to do. So it's basically showing you where joel is hearing the sound coming from.