Am I the only one that thinks the idea of these missions is absolutley terrible? The first few weeks of the multiplayer I found really enjoyable, then when you hit week 5/6 and 100% of your population becomes at risk the level fun just rapidly depletes...
I don't understand why in such an incredible game in all other respects ND would put this stupid feature in there... It stops people from playing matches how they usually would (y'know, to win?) and waiting for people to get downed just so they can get their revives etc.
I also think the supplies system is ridiculous aswell, If I'm winning a match 3-0 in I shouldn't WANT the opposing team to win the next 3 rounds just so I can spend more time getting supplies 0_o
Surely I'm not the only one with this mindset
OP, that made no sense. You can't go through the entire 12 weeks without losing people to sickness or hunger, or even death. Even in the real world, it's not possible. The more the population grows, the more people that will have to die because there won't be enough food to go around. Its just the way it is. I love the multiplayer. It's very unique and it's awesome.