01-14-2013 06:57 PM - edited 01-15-2013 06:35 AM
01/15 8:33am - Updated w/ 4th and 5th post and links added. And Neil Druckmann's twitter response.
Link to the thread: http://www.neogaf.com/forum/showthread.php?t=50348
Can we confirm this info?? I mean, is it legit? More curious than doubtful btw.
I think what it means is that there is no day-night cycle, though events/segments will still indeed take places at all different times of day.
eh, I'm already content that the qte cutscene is your reward animation while the main challenge is in approaching the enemy in the first place.
Chaos Theory was pretty good about this, where you could look under doors, open them slowly or bash them in and knock people out behind them.
I can't wait for this game... Keep feeding us more information. Pretty please!
Wait, what? Why would they outsource their in-engine cutscenes? Don't they have dedicated teams whose entire jobs is to create them at ND?
How does it happen then?
Originally Posted by Secretarial Dog:
I think it was confirmed once that the player can initiate stealth/crouching, (that it isn't entirely dependent on context like it is in Uncharted) but can you confirm this?
It is OVER, Tess!!!!!
01-14-2013 09:32 PM - edited 01-14-2013 09:34 PM
Sounds cool, the more interactive the world the better! I'm note so sure what to think about the clickers, I mean why can't you melee them? Soo, if this informations true that means the Mosin is comfirmed right? QTE's in cutscenes may not be so bad, but if it's like AC3 QTE when you fight an animal I'm going to be dissapointed.
On an unrelated note, I'm still dissapointed that the choke hold in the extended demo was the same as the one in the E3 demo gameplay.
01-14-2013 11:58 PM
what happens if you choose not to do the QTE ? Does joel die or an alternate scene plays out.
I know in space ace (laser disc game) you had different options in which to do instead of only one option like in dragons lair.
01-15-2013 02:42 AM
So it takes guns to kill the Infected?! Hmm, that really doesn't make sense I mean they are regular people. If someone gets infected with the virus you can still kill them by breaking their head open with a brick or an axe. It's just the way it goes. Destroy the brain, you destroy the host. As far as the QTE's go, I'm glad they will only be in the cutscenes. I just suck a getting them right. Also, Mosin Nagant?! Meh, I can do without. I'm hoping they are better weapons than that.
01-15-2013 02:52 AM
01-15-2013 02:54 AM
Guys, Neil Druckmann, creative director, has largely dismissed this info: "'It's some old info from a GI podcast we did a year ago. Some of the points in that thread are false though (QTE cutscenes???)." https://mobile.twitter.com/Neil_Druckmann/status/2
Not all of it. Only the QTE's in cutscenes. Here is the link to the thread for those who want it. http://www.neogaf.com/forum/showthread.php?t=50348
01-15-2013 03:06 AM
01-15-2013 03:16 AM
But he said that most of the Info has come from a GI podcast last year. I remember him talking about new game plus, but I dont think he said anything about how to kill the Infected, or day-night cycle etc. Here's the link: http://www.gameinformer.com/b/podcasts/archive/201
I had already heard the podcast back then and decided to make a little segment on my TLOU YouTube channel. I didn't hear them say how to kill them neither.