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May 14 2014
By: YoungBeard Gaming Beast 2023 posts
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TLOU Remastered "disc space" restrictions.....

16 replies 399 views Edited May 14, 2014

http://www.gamespot.com/articles/the-last-of-us-ps4-restricted-by-disc-space-not-hardware/1100-64195...

 

So apparantly, it seems, according this article and few others, that although cut-scnes will render at a nice 1080P with 60FPS...... the actual in-game combat/gameplay might not run this this well because of "disc space". They should've inlcuded two discs rather than one if it was going to affect smoothness and resolution.....

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Wastelander
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Re: TLOU Remastered "disc space" restrictions.....

May 14, 2014

I haven't seen a two disc game in a long time. Maybe it's not worth the extra cost to do that.


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Gaming Beast
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Re: TLOU Remastered "disc space" restrictions.....

May 14, 2014

Ryuu-jin882 wrote:

I haven't seen a two disc game in a long time. Maybe it's not worth the extra cost to do that.


Maybe. But I'd rather have a 2-disk game than a restricted version of what would other-wise have run very well. I'm sure it doesn't mean that it costs too much more for an extra slot

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Lombax Warrior
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Re: TLOU Remastered "disc space" restrictions.....

May 14, 2014

The Last Of Us is ment to be played on PS3 not PS4.They are wasting there resoures doing this.

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Fender Bender
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Re: TLOU Remastered "disc space" restrictions.....

May 14, 2014

I call BS.

 

ND PS3 games use MPEG-2 cutscenes. MPEG-2 = old compression algorithm that requires a lot of space

 

The PS4 has a hardware H.264 (MPEG-4 AVC) decoder. MPEG-4 = much more efficient video codec

 

Or they could just implement real-time rendered cutscenes and save tons of space...

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Gaming Beast
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Re: TLOU Remastered "disc space" restrictions.....

[ Edited ]
May 15, 2014

l-Silhouettes-l wrote:

I call BS.

 

ND PS3 games use MPEG-2 cutscenes. MPEG-2 = old compression algorithm that requires a lot of space

 

The PS4 has a hardware H.264 (MPEG-4 AVC) decoder. MPEG-4 = much more efficient video codec

 

Or they could just implement real-time rendered cutscenes and save tons of space...


The PS4 definitely seems to have more storage than the PS3. And yes, the TLOU was more meant to be on PS3 (maybe that's why they're having trouble) . I hope everything goes well for PS4. but I'm getting a bit skeptical. If it's 1080 60FPS only to the cinemetics, then yes, it is very disappointing. They did say they have better textures and character models...... but is that really enough to justify a "remake"?

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Fender Bender
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Re: TLOU Remastered "disc space" restrictions.....

May 15, 2014

YoungBeard wrote:

1. The PS4 definitely has more storage than the PS3.

2. If it's 1080 60FPS only to the cinemetics, then yes, it is very disappointing.


1. Nope. Both the PS3 and the PS4 use the same optical discs (Blu-Ray 50GB max capacity).

 

2. They never said that.

 

Cinematics = pre-recorded video files (it's like YouTube Full HD or Matroska 1080p files)

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Gaming Beast
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Re: TLOU Remastered "disc space" restrictions.....

[ Edited ]
May 15, 2014

l-Silhouettes-l wrote:


1. Nope. Both the PS3 and the PS4 use the same optical discs (Blu-Ray 50GB max capacity).

 

2. They never said that.

 

Cinematics = pre-recorded video files (it's like YouTube Full HD or Matroska 1080p files)


1. I meant to say "it seems to have more space on PS4". It's edited

 

2. Read the article again. It's implied that they probably didn't have the amount of "space" to make everything run perfectly. Which is why the cinemetics were focused on more heavily

 

There are other articles that talk about this as well. And even if it is the same amount of space on blue-ray, then how come it can fit on PS3 perfectly but have probelms on the PS4 version? Smiley Indifferent

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Naughty Paw
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Re: TLOU Remastered "disc space" restrictions.....

May 15, 2014
Higher quality assets and video files take more space.

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Fender Bender
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Re: TLOU Remastered "disc space" restrictions.....

May 15, 2014

Well, that sucks.







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