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Splicer
Registered: 11/16/2012
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!

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Splicer
Registered: 11/16/2012
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

FUIVT0PLAY wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


Kids these days. Everyone thinks they know how to fix something when they have no experience and have no clue what they're talking about.


yeah, kid.

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Uncharted Territory
Registered: 04/12/2013
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!


What in the world are you going on about!? Are you suddenly a game designer now too? Never go full **bleep**.

_______________________________________________________________
Naughty Dogs #1 Fanboy!
"I hate cliff hangers." -Ellie.
Asshatery knows no boundaries.
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Wastelander
Registered: 04/14/2013
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!


What the hell are you going on about?

 

 


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Splicer
Registered: 11/16/2012
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!


What in the world are you going on about!? Are you suddenly a game designer now too? Never go full **bleep**.


Do you like putting your own interpretations of what people do to manipulate it? Did I say I was a game designer? Or did I say I'll call one?

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Splicer
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

 


What the hell are you going on about?

 

 

 


i'm talking to the C++ guy

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Uncharted Territory
Registered: 04/12/2013
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Re: The one big flaw in this game that killed the illusion for me.

[ Edited ]
Jun 21, 2013

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!


What in the world are you going on about!? Are you suddenly a game designer now too? Never go full **bleep**.


Do you like putting your own interpretations of what people do to manipulate it? Did I say I was a game designer? Or did I say I'll call one?


Both posts still make no sense, do you even READ what you post? I wash my hands of this.

_______________________________________________________________
Naughty Dogs #1 Fanboy!
"I hate cliff hangers." -Ellie.
Asshatery knows no boundaries.
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Wastelander
Registered: 04/14/2013
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Re: The one big flaw in this game that killed the illusion for me.

[ Edited ]
Jun 21, 2013

luizhd wrote:

 


What the hell are you going on about?

 

 

 


i'm talking to the C++ guy


I know. The C++ guy is 10 feet away from me. We're both laughing our **bleep** off. **bleep**! I left **bleep** Steven back at camp!


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Splicer
Registered: 11/16/2012
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

TheNobleSquirrel wrote:

luizhd wrote:

FUIVT0PLAY wrote:

luizhd wrote:

Answering anyone who said "i don't understand why peple are complaining about this" well DUUUUUUH!!!!! Seriously how can anyone ask this? iIsn't it obvious that, in a realistic game like this, a companion running in front of an enemy, even bumping oh him, kills it? HELL YEAH I wanted them to notice my companions! Otherwise there's no need at all for any companion in a feeaking sneaky game...

 

Frankly people...


Then go program it, and we'll all play your awesome version of this game, where glitches and bugs abound becuase people complained about the AI not being noitced. If that were the case, you wouldn't be able to traverse any levels because you would constantly get spotted.


Sadly I can't, I model characters, not program but there are a few solutions that could easily be added to fix this, like ellie always running to stay under your arms while behind of a small cover.

Stop using the "make a better one" kind of answer


So, the character modelist suddenly knows how to program "an easy fix" for the A.I eh? I hope you know that if they were to add that "easy fix" to Ellie's A.I script, and paths, it would require the majority of the A.I script (All enemies, and Friendlies) in the game being re written, causing a multitude of problems, resulting in the game being delayed three or four months.

 

I know this because I'm quite fluent in C, and C++ languages. Just go back to modelling before you emabarass yourself any more than you already have.

 


Did you notice the part where I said I model character I can't program? I think you are making yourself of fool, try reading carefully next time



Yup, I'm a fool. Proof read, good fellow, proof read.


I'm sorry did I hurt your programmer little heart? I'll call people who have ideas to give you so you won't feel sad that you don't have an imagination. You know what happens when a programmer can't fix something? |They ask the game designers who don't know how to program what to do... boohooo!


What in the world are you going on about!? Are you suddenly a game designer now too? Never go full **bleep**.


Do you like putting your own interpretations of what people do to manipulate it? Did I say I was a game designer? Or did I say I'll call one?


Both posts still make no sense, I wash my hands of this.


God you really can't read a text and interpretate it can you?

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Uncharted Territory
Registered: 04/12/2013
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Re: The one big flaw in this game that killed the illusion for me.

Jun 21, 2013

FUIVT0PLAY wrote:

luizhd wrote:

 


What the hell are you going on about?

 

 

 


i'm talking to the C++ guy


I know. The C++ guy is 10 feet away from me. We're both laughing our **bleep** off. **bleep**! I left goddamn Steven back at camp!


I'll drown courtney in the **bleep** shallowest pond there is!

_______________________________________________________________
Naughty Dogs #1 Fanboy!
"I hate cliff hangers." -Ellie.
Asshatery knows no boundaries.
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