I think one multiplayer mode should be called "survival". You start off with a certain loadout and go out and survive. You could form alliances via voicechat or just being kind and free roam a small quadrant of the game.
I played Uncharted 3 multiplayer for the first time in a long time today, and it reminded me what utter garbage it is, and so it made me want to highlight a few more things, which I've added to the original post. They are:
15. Please DO NOT have some sort of quick-grenade-drop function (like Uncharted 3's roll+grenade) because nobody would ever drop a grenade at their own feet and run away.
16. Whilst we're at it, please DO NOT have a roll function. Nobody actually rolls around during a gunfight.
17. Please DO NOT make our characters simply punch and stand there like a retarded **bleep** after showing us a stealth icon. Why tell us we are able to get a stealth kill, only to then have us get stuck where we are and then get killed because of it? No thanks.
Edited profanity U--J
So can the lot of us just agree, we wouldn't mind the multiplayer being a naughty dog dayz clone...
I'm actually hoping for a competitive multiplayer, not like DayZ. Though if they do make it like DayZ, which is very unlikely, you won't see any complaints from me.
"4. Please DO NOT have respawning. One life per round is much more tense, and strengthens the point I made in number (2)."
I agree and disagree with this, there should be modes with and without respawn. When I want to play hardcore and for real I'll play without spawns. But, if I'm just looking to have fun and not be annoyed when I die because I have wait for the next round. There should be modes with respawn so you can have fun with the game two. One of hose ideas doesn't work without the other. In order to get perfect execution with online mode, both modes must be present for pros who don't want respawns or casual players that just want to play. Ignorance is the key to failure.