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First Son
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Re: To Naughty Dog

Dec 28, 2013

Am I the only one who would be super upset if they even made a sequel. TLOU, in my mind, is video game perfection. Any instalment after would be compared to the first and would not stand.

 

The story ended perfectly, and it should not be continued. A prequel of sorts? That I would buy. How did Joel end up where he did? What was it like when civilization still stood while the infection was taking over? That would earn my money faster than a churned out Last of us 2

You and I both know... you're not supposed to take my place, brother.



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Uncharted Territory
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Re: To Naughty Dog

Dec 28, 2013

DvzLion-O wrote:

Am I the only one who would be super upset if they even made a sequel. TLOU, in my mind, is video game perfection. Any instalment after would be compared to the first and would not stand.

 

The story ended perfectly, and it should not be continued. A prequel of sorts? That I would buy. How did Joel end up where he did? What was it like when civilization still stood while the infection was taking over? That would earn my money faster than a churned out Last of us 2


While I agree, I find Prequels are even more lacking than sequels. Prequels always try to fit too much information in an 8-9 hour story.

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Uncharted Territory
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Re: To Naughty Dog

Dec 28, 2013

TheNobleSquirrel wrote:

DvzLion-O wrote:

Am I the only one who would be super upset if they even made a sequel. TLOU, in my mind, is video game perfection. Any instalment after would be compared to the first and would not stand.

 

The story ended perfectly, and it should not be continued. A prequel of sorts? That I would buy. How did Joel end up where he did? What was it like when civilization still stood while the infection was taking over? That would earn my money faster than a churned out Last of us 2


While I agree, I find Prequels are even more lacking than sequels. Prequels always try to fit too much information in an 8-9 hour story.


I would not buy a prequel since there wouldn't be Ellie in it.

Simple as that.

I just didn't find Joel interesting enough to make a solo for me, while Ellie is the character that kinda mended it together.

I'd probably buy anything ND makes, but I'd be disappointed xP 

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Uncharted Territory
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Re: To Naughty Dog

Dec 28, 2013

lol pallet surfer XD

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Treasure Hunter
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Re: To Naughty Dog

Jan 1, 2014

Wow, I'm surprised by some of the responses here. I shouldn't be but I am. 

 

I agree with the OP that the ending is great the way it is. When fans start getting their underwear in a bunch over things like how a game ends... well it just sort of reeks of immaturity. You didn't get what you wanted? Time to go flood boards with complaint threads. 

 

Amazingly, I know of at least one example where whiny fans got their way and essentially forced a rewrite of an ending - Mass Effect 3. 

 

I tend to view videogames, particularly compelling ones, to be no different than other forms of entertainment/media. Be it movies, music or books. Yet it seems that only in videogames are the fans so presumptuous to think they should decide how a particular story ends. 

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Hekseville Citizen
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Re: To Naughty Dog

[ Edited ]
Jan 1, 2014

@ Jag Why wouldn't fan have a say in how a game ends, They are the ones playing the games and they are the target audience, and the ones shelling out the $60.00 plus dollar for said games.....OH and lets not forget that without the fans the game designer would be up a creek without a paddle and most likely working for Microsoft writing boring program language.

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Lombax Warrior
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Re: To Naughty Dog

Jan 1, 2014

Sweetbrandigirl wrote:

@ Jag Why wouldn't fan have a say in how a game ends, They are the ones playing the games and they are the target audience, and the ones shelling out the $60.00 plus dollar for said games.....OH and lets not forget that without the fans the game designer would be up a creek without a paddle and most likely working for Microsoft writing boring program language.


Ohh **bleep**!!! Some girl knows how to own dudes, I have to say youre so right on that.

Microsoft could never even come up with such an amazing title.

 

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Treasure Hunter
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Re: To Naughty Dog

Jan 1, 2014


Sweetbrandigirl wrote:

@ Jag Why wouldn't fan have a say in how a game ends, They are the ones playing the games and they are the target audience, and the ones shelling out the $60.00 plus dollar for said games.....OH and lets not forget that without the fans the game designer would be up a creek without a paddle and most likely working for Microsoft writing boring program language.


To put it simply, because you're the consumer. Not the author/writer, level designer, or any other part of the staff at ND. If you'd like to have a say I'd recommend become a game developer. Personally, as another end user, I have zero interest in what the masses think the game should be. Because let's face it, it'd be impossible to implement everyone's ideas. 

 

Sure, developers need to keep their audience in mind when making a game. But I don't think the audience should have a part in the development process outside of here's "what we liked", "what we didn't". 

 

Buying a product doesn't create a binding agreement between you and the developer or a channel for your ideas. Presumably you purchased the game b/c you saw value in it at the price point offered. 

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Uncharted Territory
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Re: To Naughty Dog

Jan 1, 2014

conquerator3 wrote:

TheNobleSquirrel wrote:

DvzLion-O wrote:

Am I the only one who would be super upset if they even made a sequel. TLOU, in my mind, is video game perfection. Any instalment after would be compared to the first and would not stand.

 

The story ended perfectly, and it should not be continued. A prequel of sorts? That I would buy. How did Joel end up where he did? What was it like when civilization still stood while the infection was taking over? That would earn my money faster than a churned out Last of us 2


While I agree, I find Prequels are even more lacking than sequels. Prequels always try to fit too much information in an 8-9 hour story.


I would not buy a prequel since there wouldn't be Ellie in it.

Simple as that.

I just didn't find Joel interesting enough to make a solo for me, while Ellie is the character that kinda mended it together.

I'd probably buy anything ND makes, but I'd be disappointed xP 


Exactly! Ellie was the main character, you just played the story from Joel's perspective. 

 


Sweetbrandigirl wrote:

@ Jag Why wouldn't fan have a say in how a game ends, They are the ones playing the games and they are the target audience, and the ones shelling out the $60.00 plus dollar for said games.....OH and lets not forget that without the fans the game designer would be up a creek without a paddle and most likely working for Microsoft writing boring program language.

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Thank you! People need to realise without a steady, and compelled fanbase, gaming companies (Naughty Dog, Bioware, Epic Games) would be dead weight without us. Sure, they make the game, but we're the ones who keep the company alive. If a company goes off, and just starts ignoring their fans, no one is going to buy the game, and that company is going to go under.
They make the bed, but we lay in it. Simple as that.
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Uncharted Territory
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Re: To Naughty Dog

Jan 1, 2014

Jag_Stilvecchio wrote:

 


Sweetbrandigirl wrote:

@ Jag Why wouldn't fan have a say in how a game ends, They are the ones playing the games and they are the target audience, and the ones shelling out the $60.00 plus dollar for said games.....OH and lets not forget that without the fans the game designer would be up a creek without a paddle and most likely working for Microsoft writing boring program language.


To put it simply, because you're the consumer. Not the author/writer, level designer, or any other part of the staff at ND. If you'd like to have a say I'd recommend become a game developer. Personally, as another end user, I have zero interest in what the masses think the game should be. Because let's face it, it'd be impossible to implement everyone's ideas. 

 

Sure, developers need to keep their audience in mind when making a game. But I don't think the audience should have a part in the development process outside of here's "what we liked", "what we didn't". 

 

Buying a product doesn't create a binding agreement between you and the developer or a channel for your ideas. Presumably you purchased the game b/c you saw value in it at the price point offered. 


Consumers should have a say in the development process, but to a degree. I mean, look at how horrendus Battlefield 4's level designs are. Would you honestly want a company like ND to turn into another EA? If ND doesn't see what their fans want/need, it's going to leave a bitter taste in their consumers mouths.

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"I hate cliff hangers." -Ellie.
Asshatery knows no boundaries.
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