Proof in the "Survival Pack": http://blog.us.playstation.com/2012/12/09/the-last
It seems ND likes to encourage CQC tactics. Perhaps it can work out in a different universe unlike Uncharted MP? It could be just for co-op, but we'll see.
I've said many times that I hope TLoU is more of a "Competitive melee" than a shooter, hopefully this is the case.
Not sure I'm keen on the inclusion of Boosters, though. That sounds like its taking the route of unrealism, and I was hoping it would take a much more realistic approach than U3.
Wow, that's a major scoop of info. Bit uncomfortable about the "Booster" concept, I really hope they know what they're doing. By bonus skins for Joel and Ellie, would they be referring to in the campaign or the multiplayer? If campaign, thats all fine and dandy but if it's multiplayer how exactly would they by-pass the whole "Can't kill kids in games" law?
I'm guessing each character has it's own Xp earnings which I like in particular, means I can grind the skills of a playing style I'm suited to (sneaky, fast and a team player/medic)
Looks great, thank you FredFai for the link!
Uncharted 2 had boosters and it worked fine. Unless they're gonna repeat the SA fail (which I highly doubt, due to the very negative feedback) it'll be fine.
I'm super excited about this! However, the word "booster" makes me think the MP will head towards an Unchartedy direction, which I was hoping didn't happen. Here's to hoping the MP component is unique and offers a much different experience to Uncharted. Also, the official boxart is gorgeous.
TLoU =/= Uncharted.
I didn't really want boosters, because I wanted a realistic game, but at least this Melee Booster isn't unrealistic. Hopefully all the boosters will be subtle, and won't add ridiculous features like super-fast climbing and wall hacks.