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Apr 05 2014
By: RainzFTW Lombax Warrior 222 posts
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What's up with those who claim that the combat/stealth mechanics sucks

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11 replies 433 views Edited Apr 5, 2014

I'm sick of those people who claim that the stealth and combat mechanics suck in this game, and the A.I is holding it back???

 

I've platinumed The Last of Us & all the Uncharted games and currently, I'm going to platinum  the Jak and Daxter series. I have never witnessed a game-breaking glitch in all of those ND games.

 

I've beat The Last of Us 6 times, and Uncharted 2 four times, Uncharted 3 three times, and Uncharted : Drake's fortune twice, and I still don't know what they are talking about?

 

As a huge MGS fan too, some of them claim that the mechanics in MGS are better? I find MGS mechanics so far from great, also what's up with the squirting about the A.I in TLoU, it's great..

 

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Last Guardian
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 6, 2014

I hear a lot of people complaining about the AI as well (both Ellie and the enemies).But i've never had any problems in any of my runs.

 

I like how the enemies are "dumb" and also love how they won't detect me if they see Ellie. I like the game how it is, i'm here for the story, not to test mah skillz... i know Survivor is supposed to be hard and it wasn't for me, i guess that's why people complain too much - "game's too easy!", they say. Oh well...

 

I guess the only thing we can do is ignore those people, troll or not, let them have their opinions, but don't let that change your opinion. Like what you want, no matter how other people say it sucks. :smileyhappy:

 

Oh and never trust reviews...

...

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Uncharted Territory
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 6, 2014

There is a small segment of the general population (much larger on the internet) that refuse to give credit where it's due.  They will seize on the smallest criticism on game review sites, regardless of whether they have personally experienced it, or can even identify it.  They will take these small issues and blow it so far out of proportion that, what is in my opinion the single best game of last generation, is now utter garbage and unplayable trash. At that point they will either: A) return to playing and loving The Last of Us in secret, or B) go camp their favorite corner in the latest Call of Duty.

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Uncharted Territory
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 7, 2014

I thought the combat/stealth mechanics were great because of the variation.

 

Play as Joel or Ellie. Play upside down sequence.

 

It's either Hunters, Infected, or Fireflies with assault rifles. Or if you have the DLC, both Hunters and Infected at the same time.

 

It probably gets lame when you get the Flamethrower or if you are playing easy mode or just abuse noise bottle/molotovs at the tunnel before the hospital.

 

Mechanics are great. Nothing "omg super new never seen before" but reliably fun :smileyhappy:

 

 

 

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Uncharted Territory
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 8, 2014

I had gotten so used to The Last of Us, I couldn't even enjoy Splinter Cell: Blacklist when it came out. 

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Lombax Warrior
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 12, 2014

tollett wrote:

There is a small segment of the general population (much larger on the internet) that refuse to give credit where it's due.  They will seize on the smallest criticism on game review sites, regardless of whether they have personally experienced it, or can even identify it.  They will take these small issues and blow it so far out of proportion that, what is in my opinion the single best game of last generation, is now utter garbage and unplayable trash. At that point they will either: A) return to playing and loving The Last of Us in secret, or B) go camp their favorite corner in the latest Call of Duty.


This is basically what I was going to say. Is there parts of the gameplay that could be better? Yes. But is there anything so bad that it's gamebreaking? No. Fact is the gameplay isn't perfect but overall the gameplay offrers enjoyable experience with decent controlls, pleanty of tense moments, a compulsion to search for items and some freedom to use different tactics. When the gameplay is pretty polished overall it's bloody annoying when idiots moan that "the AI isn't perfect" or "it's too linier" (which is a bit like saying Skyrim is rubbish because it's open world - utterly missing the point) ect.

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I Only Post Everything
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Re: What's up with those who claim that the combat/stealth mechanics sucks

[ Edited ]
Apr 12, 2014

1,Dumb AI.

Yes it's surprising at times, but only at times. Usually the friendly and the enemy AI do incredibly retarded stuff. 

2,Making Ellie invisible to enemies.

 It's the worst decision they made in this game. What's the point of the narrative if Ellie is not part of the gameplay? I think we established that games are an interactive medium and not just visual.

3, Stealth is underplayed.

Hiding bodies, restraining and giving comands to your foe while restraining...would have added a lot of depth

4, It's very safe.

Naughty Dog played it safe. They tried nothing new.

 

 

But by no means it's bad, it's just OK .

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Splicer
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 12, 2014

by no means does the combat or AI "suck" like some people say, its more impressive than alot of AI's out there, the only reason people are complaining, and are a bit dissapointed like me is because when you compair the e3 demo gameplay to the shipped product gameplay, its far less impressive, and thats a little dissapointing, but the game is still amazing as it is

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First Son
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Re: What's up with those who claim that the combat/stealth mechanics sucks

Apr 13, 2014

The friendly AI do run a bit much when you're sneaking, but the enemy AI is fine. Making Ellie invisible was smart as the entire game would have been an annoying escort quest if she could be detected and shot. Furthermore, I wouldn't want to have to hide the hundreds of bodies Joel went through, dragging takes time. The stealth was satisfing to me, with the smart auditory ques for being in line of sight and being detected. Grabbing enemies was in the game and it did add to the depth. What commands would we have been able to give hostages? Walk faster? They are either in your grapple and can't do anything or they've escaped and won't do anything you tell them. Safe for a studio that makes 3rd person shooters to make a game with 3rd person shooting, sure. That said, the new stealth and scavenging mechanics that they tried worked perfectly. The combat became much less bullet spoongy from Uncharted and it also became harder while not ending up in as many endless death and repeat cycles as previous games did. And about being safe... did you miss the part where a young girl nearly got eaten or raped and murdered by cannibals? What's that if not unsafe.

 

Most of your criticisms seem to be that TLOU isn't a different type of game or isn't made 10 years in the future. I'm sure the next generations of games will have better AI, but there's nothing wrong with TLOU at this place in time.

 

We can look upon all games and say that the control methods are primative (press button, do thing), but to use that critical lens would be unfair to any particular game because no games exceed that currently. LoZ: A Link to the Past got great reviews when it was released, but it sure wouldn't now. All things should be judged in the present, not by a hypothetical future of what games should become.

 

I love how you say The Last of Us is "just OK". I'm not saying you have to conform your opinion, but if the Last of Us isn't a 11/10 GOTY GOAT masterpiece, then what is. There really any games with similar narrative power, gameplay direction, and production quality out there at this time, let alone anything better. I myself find it hard to get excited for 2014's released because I don't see any big story-driven AAA games like TLOU on the schedule.

 

I did have a few minor gripes, though. Some sections became death zergs with me dying repeatedly before finaly making it through. That and the game has too few natural environments. Adding leaves to buildings and streets doesn't make them orgainc. Again, this is more a criticism of games in general, but there are far too few actual forests, plains, and other wild areas. Level designers just largely haven't tried or succeeded in making natural areas that aren't scripted deer hunts or places you walk straight through, like the glade before Bill's Town. The specificity of these complaints further underscore how essentially perfect The Last of Us is, really.

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I Only Post Everything
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Re: What's up with those who claim that the combat/stealth mechanics sucks

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Apr 13, 2014

AragornAaron wrote:

The friendly AI do run a bit much when you're sneaking, but the enemy AI is fine.

I don't think the enemy AI is fine. You could be pointing a shotgun right at them and the enemy would run furiously towards you even if they have an inferior weapon. It's funny because Naughty Dog called this "the balance of power."

Making Ellie invisible was smart as the entire game would have been an annoying escort quest if she could be detected and shot.

Like I said before games are an interactive medium so what's the point of the narrative if Ellie is not part of the gameplay? It might as well just be a movie

Furthermore, I wouldn't want to have to hide the hundreds of bodies Joel went through, dragging takes time.

You don't have to, it can be optional. 

The stealth was satisfing to me, with the smart auditory ques for being in line of sight and being detected. Grabbing enemies was in the game and it did add to the depth.

What commands would we have been able to give hostages?

Making them drop their weapons, supplies, making them call their buddies and use them as bait..ETC

Walk faster? They are either in your grapple and can't do anything or they've escaped and won't do anything you tell them. Safe for a studio that makes 3rd person shooters to make a game with 3rd person shooting, sure. That said, the new stealth and scavenging mechanics that they tried worked perfectly. The combat became much less bullet spoongy from Uncharted and it also became harder while not ending up in as many endless death and repeat cycles as previous games did. And about being safe... did you miss the part where a young girl nearly got eaten or raped and murdered by cannibals? What's that if not unsafe.

What exactly is not safe about that?

 

Most of your criticisms seem to be that TLOU isn't a different type of game or isn't made 10 years in the future. I'm sure the next generations of games will have better AI, but there's nothing wrong with TLOU at this place in time.

 

We can look upon all games and say that the control methods are primative (press button, do thing), but to use that critical lens would be unfair to any particular game because no games exceed that currently. LoZ: A Link to the Past got great reviews when it was released, but it sure wouldn't now. All things should be judged in the present, not by a hypothetical future of what games should become.

 

I love how you say The Last of Us is "just OK". I'm not saying you have to conform your opinion, but if the Last of Us isn't a 11/10 GOTY GOAT masterpiece, then what is. There really any games with similar narrative power, gameplay direction, and production quality out there at this time, let alone anything better.

The Last Of Us is far from the best game ever made. It's strong point is the story not the gameplay, although the story has some hilarious fails. Like at one point Bill says this is a new territory to him, meaning he hasn't been there before and then after 5 minutes in, he says he got a key for that exact gate(LOL Naughty Dog). And this kind of story has been told billion times before.  We got it Naughty Dog it's a zombie game, please try something new.

I myself find it hard to get excited for 2014's released because I don't see any big story-driven AAA games like TLOU on the schedule.

 

I did have a few minor gripes, though. Some sections became death zergs with me dying repeatedly before finaly making it through. That and the game has too few natural environments. Adding leaves to buildings and streets doesn't make them orgainc. Again, this is more a criticism of games in general, but there are far too few actual forests, plains, and other wild areas. Level designers just largely haven't tried or succeeded in making natural areas that aren't scripted deer hunts or places you walk straight through, like the glade before Bill's Town. The specificity of these complaints further underscore how essentially perfect The Last of Us is, really.


 

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