I played a decent amount of SP and a bit of MP with the "last of us" preset. Cool sidenote, it is Ellie's voice that says "the last of us" when you chose the preset.
My setup: Dolby digital II, dynamic range normal, bass impact 80% (higher than I play other games)
I started in the Highschool, fought the bloater, played the pop-the-clutch pushing the truck part, and played the first section of Pitt after your truck crashes.
noticed that the Bass Impact is really understated with this preset. that kinda fits ND's theme with this game, "less is more," lots of dead/ noiseless space, not over-doing the bass. The music and dialouge sounds Bass-free, in a good way. Where some noises give a dull distorted rumble on the "game" setting, on TLOU preset they are crisp and clean.
When I DID notice the Bass, it was more in the forum of sharp, short "pulses," rather than dull rumbles. However, these pulses dont seem to be representing anything very clearly. For example, in one of my favoirite cut scenes (Joel driving the truck, gets ambushed), there was hardly any Bass when the truck actually crashed. I was expecting some epic rumbles. Instead there were a few pulses for the brick thrown and the jerking of the car.
overall an improvement over "game." if your expecting to rumble the whole game...this isnt the preset for it. instead, sounds seem crisp and fleshed out, especially when there are multiple enemies making noises. music sounds great. Need more testing though, jury still out.
On the "game" preset, the pregame and lobby music used to rumble the crap out of my Bass impact. On TLOU preset, the music is crisp and clean.
When i DID notice Bass, it was for weird things like collecting supplies at the supply box, or reviving teammates. not much in the way of firing a gun, for example. Need more testing, jury still out.
TL;DR: TLOU preset for the Sony Pulse is a much different experience than the "game" setting. Some differences you may like more than others. But ND created it, so im using it