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Welcoming Committee
Registered: 06/14/2009
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

NikeMurphDawg wrote:
Tommy and his group did pretty good. Smiley Very Happy

Lol. for you Smiley Tongue

 

The only bit of helpful AI I came across was Marlene.. without killing anything, just followed her around into her hideout and just stealthed past everyone. Smiley Happy



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Fender Bender
Registered: 11/21/2012
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

This is nothing, once that Ellie girl just ran into a crowd of unaware Hunters, nudged them then jumping on one of their backs and smashed theirs head in as they continue to casually talk to each other.

It was creepy...

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Keyblade Wielder
Registered: 07/23/2012
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

Well David helped in in 2 different ways. Taking out the **bleep** runners after me when I'm trying to craft something outta nothing.

 

And being bait, like literally he would have 2-4 runners on him the whole time and I was able to molotov all of them at once.

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Treasure Hunter
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

 I almost have to say that escorting Tess and Ellie seem like a chore. Is this game co-op. I mean, I am at this one part where there are clickers everywhere and both of  them are running around with flash lights on and running past them and they don't seem to care. It just really ruins the immersion when you got character acting like idiots.

 

If they can make it more of a co-op game than basically you could sneak by and turn your flash lights off when there is danger lurking.

 

Thanks,
FreshRevenge

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Limit Breaker
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

NikeMurphDawg wrote:
How is it moronic? It's a minor flaw. Every game has some kind of downside, does it not?

Moronic?  because your companion is standing in plain sight to the enemy and isn't seen.  These games rely on suspension of disbelief.  If the stealth system has a big ******* hole in it, you can see reality through it.

 

Even in Uncharted the enemy was programmed to hide from you in firefights.  But here, it's idiotic.  Moronic.

You don't think so, then enjoy.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Treasure Hunter
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013
Like I said, every game has its flaws. This isn't major. It can easily be looked past.
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Limit Breaker
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

plaZeHD7 wrote:

scootgar wrote:

NikeMurphDawg wrote:
I'm getting rely tired of people complaining about the AI.

Get used to it.  It's moronic.   They obviously didn't programmer the companions to be clever, so they programmed the enemy to be dumb as **** as a way out.


But just imagine how frustrating it would be if the enemy AI can detect the friendly AI. You know an AI is an AI, an AI is flawed, they make mistakes. So if that happened are you gonna complain about it too?

And ask yourself this question, why should you be punished just because the AI made a mistake?


But the system is obviously programmed with the knowledge that the AI can't spot companions, so there's been so very little effort put into the companion activity.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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I Only Post Everything
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

^ Read my comment again.

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Sackboy
Registered: 06/14/2013
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Re: Yeah this guy can't see Tess;/

Jun 16, 2013

NikeMurphDawg wrote:
Like I said, every game has its flaws. This isn't major. It can easily be looked past.

Agreed.

There is so many people on this forum complaining over nothing.

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Uncharted Territory
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Re: Yeah this guy can't see Tess;/

[ Edited ]
Jun 16, 2013

I can guarantee if they made the A.I become spotted from everyone they ran in front of, there would be a MILLION posts saying, "Make the A.I invisible to hunters, and the infected! I keep getting spotted because the A.I is soooooooo crap! whawhawha." You can't please anyone, these days.

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