My first time "normal mode" 22 hours, but seeing as much as possible and avoiding learn dying and be calm and observe moves and plan different tactic according place/enemies and so on.
Never playing fast just to see the story but to feeling everything that was available like had just one life!
First time about 10-12 hours but I stopped searching every corner not even half way through when I realized I had already missed a bunch of stuff. Took around 16 hours the second time and that was with me finding everything there was to find.
Just on a side note, there are some Speed-Runs of this game on Youtube.
Even though it is not really a game to speed run because you will miss all the cutscenes, the story and most of the stuff to find, but I found it interesting to see some really cool tricks to get through (even more difficult) parts of the game really darn quickly.
This is one example, he beats the game in 3:30 on Hard difficulty:
Art by Janice Chu
Excellent info even to NaughtyDog, cause some guys when said normal mode is hard, hard should be harder due this info, to learn and make better in future.
But of course to learn all this takes time and important to enjoy this Excellent game is in 1st time, live the game like real and after that i agree make some records in different things. But i saw even trying escape to all and everything it was impossible not die and shows how excellent this game is, required much concentration even with "prev segment" as a guide.
Like in everything the 1st experience is the best in emotion and tense...I like a lot play but in a different way, thinking that im inside the game and be sacred...lol, so doing all with many caution! lol
I think that your info was excellent!!!
Hi, a clueless newbie here. The first time I played through, it took me every night for two weeks. There was just so much lush detail in this fully realized world, that I took my sweet time to explore the scenery and to scour every centimeter for supplies.
Another thing that caused my progress to be so drawn out is the fact that I have an obsessive compulsive disorder that has been enabled from years of primarily playing on the PC where most games allow quicksave and quickloads at any moment, which I do when something isn't executed absolutely perfectly. The Last of Us was my favorite game of 2013, but I almost ragequit several times due to the awful checkpoint/save system. From how restarting a checkpoint from the menu doesn't always get you the same place as the one from dying, and thus pushes you back further that you care for, to how it irreversibly overwrites the last checkpoint after a bad run (Why not have two or more autosave slots, where the older one is deleted? That has been the norm in many games for over a decade.), to how every profile on the system shares the same saves so I have to compete with my friends and cousins, to how sometimes while restarting a checkpoint health either mysteriously vanishes or miracoulously heals. I had to stop after a couple of days because while still in progress, I decided to replay the Pittsburgh section after having reached the Winter chapter, and despite making a new save with a different slot, the progress overwrote my most recent progress in the game.
I really hope some of that gets patched in the upcoming updates.