The ai tracking was such a mess in single player and they only ever went after one player, it would probably be even more of a mess in coop.
Still, this game basically begged for coop since that first 2011 vga reveal. I'll still look at it as a huge bummer that coop never made it in final release and I'm not surprised at the continuous requests for it.
edit: what if the left behind DLC is coop - plot twist
oh god i can dream
And the dlc was surprising enough on its own. I'm not sure how it's going to work out, since Ellie isn't really strong enough to be a player character until late into the main story. Also, wasn't the story for this dlc already done as a comic book? Kindof disappointing that it's not something new.
Also, wasn't the story for this dlc already done as a comic book? Kindof disappointing that it's not something new.
not really, the comics didn't explain a whole lot at all, for instance
Was totally crossing my fingers for The Adventures of Ish
we all were
>**bleep** is rong with you, coop vs infected would be so awesome, you dont know what can make a game even better
What is rong (wrong) with me?
What is wrong with me is that I’d rather have a coop mode that is more engaging than a basic survival mode. I think ND can do better (but likely in a later game or franchise which I’m okay with). I sincerely feel that a horde mode in the current TLoU would be a huge disappointment…even to those that want one (and ND knows it).
>man i really want a coop vs infected, that would be awesome play whit only 4 friends againts those things, but how ND cant think about something like this?!
I’d love to have a coop mode but an infected horde mode?
ND has cited technical limitations…I don’t think that’s the whole story but I believe it’s a big part of it. Let’s suppose they overcome the limitations (say, by reducing the graphics resolution, frame rates or dumbing down the AI so the gameplay doesn’t grind to a halt in later rounds – maybe all three) – how do a handful of players deal with dozens of infected? You have Runners, Stalkers, Clickers and Bloaters. Under the current game mechanics, a huge part of dealing with the infected is stealth…in a horde mode, stealth doesn’t generally come into play. Traditionally in a horde-type game mode, firepower plays a huge part while melee is a last resort.
I don’t imagine that 4 players (even 5 or 6) are going to last long against increasing numbers of infected with the status quo (material scarcity and the current focus on stealth/melee) – the whole point of a horde mode is to see how long you can last. So how do you compensate? Some things they could do:
- Abandon (at least partially) the apocalyptic scarcity theme and have greater availability of stuff (ammo, craftable supplies and maybe even melee weapons that don’t have hit points like Ellie’s knife).
- Change the nature of the infected so there are easier/more ways to effectively deal with them. For instance, maybe for all infected other than bloaters, you can melee them more easily.
- Compromise on the look and feel of the game…as previously mentioned, dumb down the AI, reduce graphics resolution and/or frame rates.
- Possibly all of the above and others I haven’t considered or thought of.
So now you have a horde mode that works after a fashion but is likely a disappointment to many and at what cost? A game mode that’s been done in many other games and because of their mechanics, would still be better. I adore coop modes but I’d rather wait for them to implement something properly. I’m not sure a TLoU sequel is in the cards but I think a horde mode on PS4 would be better (and certainly more viable).
Maybe I just suck, but I didn’t find the part with David particularly easy and I ran out of items/ammo many times. Would that represent an early or later round in horde mode?
I laid out my reasoning why I don’t think it would work and/or ND is not considering it. If people still want a horde mode and think it would be a great gaming experience, more power to you.