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Big Daddy
Registered: 01/08/2010
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16348 posts
 

Re: Flamethrower...

Nov 28, 2013

Bizzerker_Bauer wrote:
The problem is that it's just as effective as the other purchasable weapons, if not more so, for fewer loadout points. The only other weapon that can kill outright is the MS, which costs twice as many points, significantly more parts, and only does so on a headshot against an unarmored target.

But you're prone to every weapon in the game if within flamethrower range.

 

You're harder to see, find, retaliate against and avoid with the MS.

 

 




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5.) The hats aren't the surprise.
4.) Mods knows what they're doing.
3.) It doesn't fit the world paradigm.
2.) I'm not in it for the money.
1.) The player pool will be consolidated.


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Uncharted Territory
Registered: 06/21/2013
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Re: Flamethrower...

Nov 28, 2013
That's true too. But the MS is also much less effective against armor, and outside of a headshot against an unarmored enemy it doesn't do any more damage the the HR or El Diablo. It's still a good weapon, but lately it seems like there are more and more sets of armor around, which makes the MS pretty much useless.
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Sackboy
Registered: 09/30/2013
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Re: Flamethrower...

Nov 28, 2013

They should make the Flamethrower ammo more expensive......

 

Less ammo makes you think twice before running around with it as your primary weapon and more as a backup weapon


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Wastelander
Registered: 12/28/2011
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Re: Flamethrower...

Nov 28, 2013
Stop asking for nerfs!

Every weapon has a counter to it. Just learn to adapt.
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Treasure Hunter
Registered: 07/23/2012
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6286 posts
 

Re: Flamethrower...

Nov 29, 2013

who cares if it kills outright... we have 2 craftables that do that as well. You are also prone to so many things in that range already, it isn't often I get or see someone get picked up after getting downed by a purchaseable. due to theoverwhelming firepower of them all...

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