As someone who was one of the first people who unlocked the 13th loadout point, I am against any more loadout points. Boosters and purchasables are meant to slightly give you an edge in a certain area.
We don't need SAR users running around with shotguns, with covert 3, EE2, and bomb expert lol
Gunslinger - worthless
Bomb Expert - This might be the most gamebreaking booster in the game. I don't think ND is dumb enough to make this a "quickboom" type of booster, but I can imagine a lot of players are going to run Explosive Expert 2 and Bomb Expert. With that 40% increase in radius. It might be even more annoying than mollies. Given the fact that a lot of planted bombs you can run away from and take partial splash damage. Just think how frustrating it will be if this booster affects planted bombs, especially with EE2. If you thought dodging mollies was bad. You ain't seen nothing folks! No smokebomb self stun: Good lord, this could potentially be the biggest game breaking booster. Smoke bombs theretically are the most abundant craftable in the game since they only require two materials (sugar and explosive). I can see people walking around in close quarters with smoke bomb in hand. When someone tries to confront them. Throw the smoke bomb a foot in front of you. Stun them. Shoot them. You probably can do this tactic in any medium close comfortation and be a winner.
Out of your whole post, I agree this DEFINATELY. Especially since the new patch coming out where you can't vault over smoke bombs and not get stunned.
And a full party team full of crafter 3's, EE2, and Bomb Expert, I can see this game turning into a throwable cluster****.
What's with all the hate on the new weapons and perks? I'm pretty sure they'll be balanced enough to not change th MP too much.
Sure the double barrel is a one point purchable but it's probably similar to the shorty but with a faster rate of fire and slight increase in damage. It doesn't seem like a destroyer of worlds. The Purchasable grenade laucher doesn't seem that bad either since seems like it will have the same qualities as a regular bomb but in gun form. It will probably have one ammo per shot and a helluva reload time.
Bomb expert doesn't seem so bad if you think about it. The immunity to smoke could be in the last tier which could cost like 5-6 loadout points and the bombs won't go off instantly.
Everyone just needs to take a chill pill.
they could transfer over to the PS4 version, so you might only have to buy them once and download them again.
I doubt it, but we'll see.
Where's Eric to answer our questions?