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Sep 17 2013
By: Eric-ND Naughty Dog Developer 594 posts
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Live Update- Weapons Balancing

209 replies 3774 views Edited Sep 17, 2013

Today you'll see a live update being pushed to try to balance the weapons a bit more fairly. We're testing these out. Give us your feedback here and we'll see how it goes. 

 

Semi-Automatic Rifle

  • Base:
    • Clip size reduced from 10 to 8
    • Accuracy reduced 8%
  • Upgrade Level 1:
    • Clip size reduced from 12 to 11
    • Accuracy reduced by 4%
  • Upgrade Level 2:
    • No Changes

 

Shorty

  • Base:
    • Rate of fire increased by 10%
  • Upgrade Level 1: Rate of fire increased by 7%
  • Upgrade Level 2:  No Changes

 

Burst Rifle

                Ammo Cost reduced from 150 to 120 (3 bullets)

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Hekseville Citizen
Registered: 11/13/2012
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Re: Live Update- Weapons Balancing

[ Edited ]
Sep 17, 2013

Thank you.

 

I think the live updates were pretty good so far. Hopefully this one too. I´m gonna test it later.

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Uncharted Territory
Registered: 01/27/2012
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Re: Live Update- Weapons Balancing

Sep 17, 2013

DLC?

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Keyblade Wielder
Registered: 07/23/2012
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Re: Live Update- Weapons Balancing

Sep 17, 2013

Not sure how this would effect the shorty, since I was able to take people out just fine with it's long gap in-between shots, good to know the SAR didn't get destroyed (just looking at this) with a horrible RoF nerf like so many people were ridiculously suggesting.

Feet
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Fender Bender
Registered: 11/08/2010
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Re: Live Update- Weapons Balancing

Sep 17, 2013
Accuracy on the semi-auto was not the thing to nerf. Listen to your intelligent customer. Oh wait, you banned half of them.
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Keyblade Wielder
Registered: 07/23/2012
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Re: Live Update- Weapons Balancing

Sep 17, 2013

munnsy1 wrote:
Accuracy on the semi-auto was not the thing to nerf. Listen to your intelligent customer. Oh wait, you banned half of them.

Well the thing people were complaining about was that the SAR can take people out from all ranges, if the accuracy is slightly harder to control, won't that make the gun more difficult to down people from HR distances? Personally not to sure what it would do to the gun in close ranges but I'm sure this will qwell some rage from people who get gunned down across the map with it.

Feet
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Uncharted Territory
Registered: 01/27/2012
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Re: Live Update- Weapons Balancing

Sep 17, 2013

Not that many comments on the weapon balance along with not much activity on the forum....

 

Maybe all those posts about GTA5 hurting the interest in the TLOU MP weren't just hot air.

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Treasure Hunter
Registered: 11/12/2009
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Re: Live Update- Weapons Balancing

Sep 17, 2013
Can't wait to test out the new SAR, hopefully it's a bit more balanced.
tlousig2
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Uncharted Territory
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Re: Live Update- Weapons Balancing

Sep 17, 2013
Hooray, a semi-auto nerf.
Skill, Coordination, and Experience will lead a team to victory.
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Survivor
Registered: 04/02/2012
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Re: Live Update- Weapons Balancing

Sep 17, 2013

Hmmm, slight adjustments to the SAR. It'll still be as common as a snapback though.


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