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Hekseville Citizen
Registered: 08/02/2013
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Re: Live Update- Weapons Balancing

Sep 18, 2013

ND nobody is left to give a dam about the bs changes you've implemented. 

And let me guess that dlc is right around the corner too huh?

Lol you guys are a joke

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Uncharted Territory
Registered: 01/27/2012
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Re: Live Update- Weapons Balancing

Sep 18, 2013

4 pages of comments and not one gives any feedback on the gun balance changes

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Naughty Paw
Registered: 12/06/2011
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Re: Live Update- Weapons Balancing

Sep 18, 2013

TimeWarnerSux wrote:

4 pages of comments and not one gives any feedback on the gun balance changes


http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Live-Update-Weapons-Balancing/m-p/...

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Lombax Warrior
Registered: 06/05/2013
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Re: Live Update- Weapons Balancing

Sep 18, 2013
I appreciate this, Eric-ND. (:
Thank you for examining our discussions about these weapons.
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Fender Bender
Registered: 04/06/2012
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Re: Live Update- Weapons Balancing

Sep 18, 2013

i have another suggestion, eric

 

which is a new purchasable!

Alien Blaster

-one shot kill

-100000 parts to purchase

-headshots disintegrate targets, kicking them from the game as well as erasing all their supplies and parts so they get nothing from the game and this kills their entire clan for good measure. For even better measure, this blows up their Playstation 3 console and prevents them from buying a replacement plus causes all their games to stop working.  Even those that aren't on PS3 like Super Mario Galaxy.

-comes with a randomly generated count of ammo ranging from 50 to 200.

-additional ammo comes for 9001 parts

-melts through armor, prevents armor from being repurchased by targets

 

plus there's a new mask called "Mother" where the Firefly/Hunter now wears the long-dead skull of their mother over their face so she'll always be with them forever and ever...

yeehaw i'm a cowboy now
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Wastelander
Registered: 07/04/2012
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Re: Live Update- Weapons Balancing

Sep 18, 2013
Glad to see updates.

I played an hour ago didnt see much difference in semi auto accuracy but I only usded it once and it was on bill's town.

Either way i think it will be a big difference on maps like lakeside and university !
My youtube: http://www.youtube.com/user/swiftydragon/videos - Last of us tips, and gameplay with commentary.
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Sackboy
Registered: 07/14/2011
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Re: Live Update- Weapons Balancing

Sep 18, 2013

TimeWarnerSux wrote:

Not that many comments on the weapon balance along with not much activity on the forum....

 

Maybe all those posts about GTA5 hurting the interest in the TLOU MP weren't just hot air.


People will obviously switch to GTA5 but obviously it'll impact on more game than just TLOU.

 

And might just be me but as much as i enjoy Rockstar's Solo campaign in the games they release, their MP never seems to be as good in comparaison, have yet to try GTA5's one tho so i might be wrong.

 

And haven't played since the patch so can't comment on the changes. Smiley Indifferent

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Gaming Beast
Registered: 06/25/2013
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Re: Live Update- Weapons Balancing

Sep 18, 2013

My burst bullets cost 150 still and I just waited 15 minutes for a game but did not get a game. Somethings up with the MP ND.

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Splicer
Registered: 07/01/2013
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Re: Live Update- Weapons Balancing

Sep 18, 2013

dh0rmazine wrote:

Cool, looking forward to playing with the new changes. Hopefully the shorty buff means I'll use it more often.

 

Was hoping for some sort of machete buff in this update though Smiley Sad

 


K1LL1NG_SPR33_99 wrote:
Well played ND, releasing a weapons balance live update on the launch day of GTA V to keep people interested.

 That's not really going to be enough IMO .........

I do hope you realise he was being sarcastic about keep people interested!!???

 

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Lombax Warrior
Registered: 09/06/2013
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Re: Live Update- Weapons Balancing

Sep 18, 2013

Is the update available for EU already?

I can't see any difference regarding Semi-Auto aiming. If anything it seems I land more shots with it today than before. Might be a coincidence...

 

I'm glad Shorty got a rate of fire buff. It was too slow to use for me before. I hope I can squeeze some good kills from it now.

 

The update seems to be good to me. Thanks ND. Smiley Happy

Although I'd still prefer if you would nerf the Semi-Auto damage wobble it does rather than it's accuracy, but at least it's something. 

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