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I Only Post Everything
Registered: 07/07/2011
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Re: Live Update- Weapons Balancing

Sep 20, 2013

Finally the patch gradually is improving the game. For the next patch would see this:

Pistol 9 mm:
-The collection of enemies ammunition must be 5 rounds instead of 3.


Rifle hunting:
-You have to remove a little health to shoot an enemy to the helmet (20%)
-Increase the rate of fire slightly base level

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I Only Post Everything
Registered: 08/20/2013
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Re: Live Update- Weapons Balancing

Sep 20, 2013

SAR feels no difference to me. I used it yesterday on Interrogation.If there is anything, somehow I managed to get headshot with SAR whereas in the past, I always go for 3 chest shots. LOL

 

On the other hand, I still sucks with Shorty (man, I think I sucks with Shotgun too, Smiley Embarassed) so I personally don't benefit from the buff. Yes I tried Shorty yesterday.

 

 

 

 

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Gaming Beast
Registered: 09/06/2012
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Re: Live Update- Weapons Balancing

Sep 20, 2013
Scoot isnt banned.
I shoot you first, I die= you lag. Vice versa not applicable.
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Hekseville Citizen
Registered: 10/22/2009
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Re: Live Update- Weapons Balancing

Sep 20, 2013

Hooray! I'm not getting sniped from across the map with the Semi-Auto now.

 

That's all I wanted to change. Now everything is fine. Smiley Very Happy

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Fender Bender
Registered: 11/08/2010
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Re: Live Update- Weapons Balancing

Sep 20, 2013
Really Jacko, what kind of garbage do you run into?
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Treasure Hunter
Registered: 11/12/2009
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Re: Live Update- Weapons Balancing

Sep 20, 2013
I'm liking the update. The SAR got an ever so slight nerf that makes it a bit more in line with the way it should have been. I'm glad the clip size got lowered as it was seriously ridiculous before. The shorty nerf was surprisingly good as well, nothing too major but it definitely helps ever so slightly.

I really didn't use the burst rifle much yesterday but obviously the 120 parts for ammo pairs it closer to the SAR ammo price which is a very welcome change.

Good job ND, I don't think the weapons should be changed for a while, besides the buff the BR needs against armor.
tlousig2
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Keyblade Wielder
Registered: 07/23/2012
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Re: Live Update- Weapons Balancing

Sep 20, 2013

the shorty got nerfed?

Oh, I'm just leaving. -Best Uncharted character ever
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Sackboy
Registered: 07/14/2011
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Re: Live Update- Weapons Balancing

Sep 20, 2013

sanddude20 wrote:

the shorty got nerfed?


Shorty

  • Base:
    • Rate of fire increased by 10%
  • Upgrade Level 1: Rate of fire increased by 7%
  • Upgrade Level 2:  No Changes

 

Definitively looks like a buff to me, and a needed one i'd say, might try out this weapon again.

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Keyblade Wielder
Registered: 07/23/2012
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Re: Live Update- Weapons Balancing

Sep 20, 2013

yea thats a buff, seeing as someone mentioned it got nerfed is weird.

Oh, I'm just leaving. -Best Uncharted character ever
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Fender Bender
Registered: 09/06/2013
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Re: Live Update- Weapons Balancing

Sep 21, 2013

Why would downgrading a gun make sense to anybody is strange. BR cheaper ammo and shorty are both logical updates. Reducing clipsize and accuracy of SAR is not. Why didn't you guys fix BR against armor? People who complain on OP SAR are players who arent that good. Should I complain on bow taking off armor in one hit? I wont ,step your game up people

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